diff options
author | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-14 19:31:35 +0300 |
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committer | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-15 04:37:55 +0300 |
commit | 693df36ba9740004dc2d5194ed96f1a8cd9df021 (patch) | |
tree | c8b9b8e6373fe4b28e04ebce1223f74a2fc9a16c /doc/translations/zh_TW.po | |
parent | 410ced26cd4533f0068e10fbfefdcb0154ecb0c2 (diff) | |
download | redot-engine-693df36ba9740004dc2d5194ed96f1a8cd9df021.tar.gz |
fix: change "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc context while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/translations/zh_TW.po')
-rw-r--r-- | doc/translations/zh_TW.po | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po index 8d388469b1..185788322d 100644 --- a/doc/translations/zh_TW.po +++ b/doc/translations/zh_TW.po @@ -2018,7 +2018,7 @@ msgid "" "functions.\n" "[codeblocks]\n" "[gdscript]\n" -"var my_seed = \"Redot Rocks\".hash()\n" +"var my_seed = \"Godot Rocks\".hash()\n" "seed(my_seed)\n" "var a = randf() + randi()\n" "seed(my_seed)\n" @@ -2026,7 +2026,7 @@ msgid "" "# a and b are now identical\n" "[/gdscript]\n" "[csharp]\n" -"ulong mySeed = (ulong)GD.Hash(\"Redot Rocks\");\n" +"ulong mySeed = (ulong)GD.Hash(\"Godot Rocks\");\n" "GD.Seed(mySeed);\n" "var a = GD.Randf() + GD.Randi();\n" "GD.Seed(mySeed);\n" @@ -2039,7 +2039,7 @@ msgstr "" "果一致、可重複。\n" "[codeblocks]\n" "[gdscript]\n" -"var my_seed = \"Redot Rocks\".hash()\n" +"var my_seed = \"Godot Rocks\".hash()\n" "seed(my_seed)\n" "var a = randf() + randi()\n" "seed(my_seed)\n" @@ -2047,7 +2047,7 @@ msgstr "" "# a 和 b 現在是一樣的\n" "[/gdscript]\n" "[csharp]\n" -"ulong mySeed = (ulong)GD.Hash(\"Redot Rocks\");\n" +"ulong mySeed = (ulong)GD.Hash(\"Godot Rocks\");\n" "GD.Seed(mySeed);\n" "var a = GD.Randf() + GD.Randi();\n" "GD.Seed(mySeed);\n" @@ -113676,112 +113676,112 @@ msgstr "要套用於該標量的函式。可選項見 [enum Function]。" msgid "" "Returns the sine of the parameter. Translates to [code]sin(x)[/code] in the " -"Redot Shader Language." +"Godot Shader Language." msgstr "" "返回參數的正弦值。在 Redot 著色器語言中,會被翻譯為 [code]sin(x)[/code]。" msgid "" "Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in the " -"Redot Shader Language." +"Godot Shader Language." msgstr "" "返回參數的餘弦值。在 Redot 著色器語言中,會被翻譯為 [code]cos(x)[/code]。" msgid "" "Returns the tangent of the parameter. Translates to [code]tan(x)[/code] in " -"the Redot Shader Language." +"the Godot Shader Language." msgstr "" "返回參數的正切值。在 Redot 著色器語言中,會被翻譯為 [code]tan(x)[/code]。" msgid "" "Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] in " -"the Redot Shader Language." +"the Godot Shader Language." msgstr "" "返回參數的反正弦值。在 Redot 著色器語言中,會被翻譯為 [code]asin(x)[/code]。" msgid "" "Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/code] " -"in the Redot Shader Language." +"in the Godot Shader Language." msgstr "" "返回參數的反餘弦值。在 Redot 著色器語言中,會被翻譯為 [code]acos(x)[/code]。" msgid "" "Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/code] " -"in the Redot Shader Language." +"in the Godot Shader Language." msgstr "" "返回參數的反正切值。在 Redot 著色器語言中,會被翻譯為 [code]atan(x)[/code]。" msgid "" "Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "返回參數的雙曲正弦值。在 Redot 著色器語言中,會被翻譯為 [code]sinh(x)[/code]。" msgid "" "Returns the hyperbolic cosine of the parameter. Translates to [code]cosh(x)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "返回參數的雙曲餘弦值。在 Redot 著色器語言中,會被翻譯為 [code]cosh(x)[/code]。" msgid "" "Returns the hyperbolic tangent of the parameter. Translates to [code]tanh(x)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "返回參數的雙曲正切值。在 Redot 著色器語言中,會被翻譯為 [code]tanh(x)[/code]。" msgid "" "Returns the natural logarithm of the parameter. Translates to [code]log(x)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "返回參數的自然對數。在 Redot 著色器語言中,會被翻譯為 [code]log(x)[/code]。" msgid "" "Returns the natural exponentiation of the parameter. Translates to " -"[code]exp(x)[/code] in the Redot Shader Language." +"[code]exp(x)[/code] in the Godot Shader Language." msgstr "" "返回該參數的自然指數。在 Redot 著色器語言中,會被翻譯為 [code]exp(x)[/code]。" msgid "" "Returns the square root of the parameter. Translates to [code]sqrt(x)[/code] " -"in the Redot Shader Language." +"in the Godot Shader Language." msgstr "" "返回參數的平方根。在 Redot 著色器語言中,會被翻譯為 [code]sqrt(x)[/code]。" msgid "" "Returns the absolute value of the parameter. Translates to [code]abs(x)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "返回參數的絕對值。在 Redot 著色器語言中,會被翻譯為 [code]abs(x)[/code]。" msgid "" "Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the " -"Redot Shader Language." +"Godot Shader Language." msgstr "" "提取參數的符號。在 Redot 著色器語言中,會被翻譯為 [code]sign(x)[/code]。" msgid "" "Finds the nearest integer less than or equal to the parameter. Translates to " -"[code]floor(x)[/code] in the Redot Shader Language." +"[code]floor(x)[/code] in the Godot Shader Language." msgstr "" "搜尋小於或等於參數的最接近的整數。在 Redot 著色器語言中,會被翻譯為 " "[code]floor(x)[/code]。" msgid "" "Finds the nearest integer to the parameter. Translates to [code]round(x)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "搜尋最接近參數的整數。在 Redot 著色器語言中,會被翻譯為 [code]round(x)[/" "code]。" msgid "" "Finds the nearest integer that is greater than or equal to the parameter. " -"Translates to [code]ceil(x)[/code] in the Redot Shader Language." +"Translates to [code]ceil(x)[/code] in the Godot Shader Language." msgstr "" "搜尋大於或等於參數的最接近的整數。在 Redot 著色器語言中,會被翻譯為 " "[code]ceil(x)[/code]。" msgid "" "Computes the fractional part of the argument. Translates to [code]fract(x)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "計算參數的小數部分。在 Redot 著色器語言中,會被翻譯為 [code]fract(x)[/code]。" @@ -113797,55 +113797,55 @@ msgstr "使用 [code]-(x)[/code],對 [code]x[/code] 求反。" msgid "" "Returns the arc-hyperbolic-cosine of the parameter. Translates to " -"[code]acosh(x)[/code] in the Redot Shader Language." +"[code]acosh(x)[/code] in the Godot Shader Language." msgstr "" "返回參數的反雙曲餘弦值。在 Redot 著色器語言中,會被翻譯為 [code]acosh(x)[/" "code]。" msgid "" "Returns the arc-hyperbolic-sine of the parameter. Translates to [code]asinh(x)" -"[/code] in the Redot Shader Language." +"[/code] in the Godot Shader Language." msgstr "" "返回參數的反雙曲正弦值。在 Redot 著色器語言中,會被翻譯為 [code]asinh(x)[/" "code]。" msgid "" "Returns the arc-hyperbolic-tangent of the parameter. Translates to " -"[code]atanh(x)[/code] in the Redot Shader Language." +"[code]atanh(x)[/code] in the Godot Shader Language." msgstr "" "返回參數的反雙曲正切值。在 Redot 著色器語言中,會被翻譯為 [code]atanh(x)[/" "code]。" msgid "" "Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "將弧度數轉換為度數。在 Redot 著色器語言中,會被翻譯為 [code]degrees(x)[/" "code]。" msgid "" "Returns 2 raised by the power of the parameter. Translates to [code]exp2(x)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "返回 2 的參數次冪。在 Redot 著色器語言中,會被翻譯為 [code]exp2(x)[/code]。" msgid "" "Returns the inverse of the square root of the parameter. Translates to " -"[code]inversesqrt(x)[/code] in the Redot Shader Language." +"[code]inversesqrt(x)[/code] in the Godot Shader Language." msgstr "" "返回參數平方根的倒數。在 Redot 著色器語言中,會被翻譯為 [code]inversesqrt(x)[/" "code]。" msgid "" "Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "返回參數的以 2 為底的對數。在 Redot 著色器語言中,會被翻譯為 [code]log2(x)[/" "code]。" msgid "" "Convert a quantity in degrees to radians. Translates to [code]radians(x)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "將度數轉換為弧度。在 Redot 著色器語言中,會被翻譯為 [code]radians(x)[/code]。" @@ -113856,7 +113856,7 @@ msgstr "求 1 除以 [code]x[/code] 得到的倒數(即 [code]1 / x[/code]) msgid "" "Finds the nearest even integer to the parameter. Translates to " -"[code]roundEven(x)[/code] in the Redot Shader Language." +"[code]roundEven(x)[/code] in the Godot Shader Language." msgstr "" "搜尋最接近參數的偶數。在 Redot 著色器語言中,會被翻譯為 [code]roundEven(x)[/" "code]。" @@ -113864,7 +113864,7 @@ msgstr "" msgid "" "Returns a value equal to the nearest integer to [code]x[/code] whose absolute " "value is not larger than the absolute value of [code]x[/code]. Translates to " -"[code]trunc(x)[/code] in the Redot Shader Language." +"[code]trunc(x)[/code] in the Godot Shader Language." msgstr "" "返回與 [code]x[/code] 的最接近整數的值,其絕對值不大於 [code]x[/code] 絕對值。" "在 Redot 著色器語言中,會被翻譯為 [code]trunc(x)[/code]。" @@ -113896,34 +113896,34 @@ msgstr "使用 [code]a / b[/code] 將兩個數字相除。" msgid "" "Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/code] " -"in the Redot Shader Language." +"in the Godot Shader Language." msgstr "" "計算兩個數的餘數。在 Redot 著色器語言中,會被翻譯為 [code]mod(a, b)[/code]。" msgid "" "Raises the [code]a[/code] to the power of [code]b[/code]. Translates to " -"[code]pow(a, b)[/code] in the Redot Shader Language." +"[code]pow(a, b)[/code] in the Godot Shader Language." msgstr "" "將 [code]a[/code] 提高到 [code]b[/code] 次冪。在 Redot 著色器語言中,會被翻譯" "為 [code]pow(a, b)[/code]。" msgid "" "Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in " -"the Redot Shader Language." +"the Godot Shader Language." msgstr "" "返回兩個數中的較大者。在 Redot 著色器語言中,會被翻譯為 [code]max(a, b)[/" "code]。" msgid "" "Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in " -"the Redot Shader Language." +"the Godot Shader Language." msgstr "" "返回兩個數中的較小者。在 Redot 著色器語言中,會被翻譯為 [code]min(a, b)[/" "code]。" msgid "" "Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/" -"code] in the Redot Shader Language." +"code] in the Godot Shader Language." msgstr "" "返回參數的反正切值。在 Redot 著色器語言中,會被翻譯為 [code]atan(a, b)[/" "code]。" @@ -114173,7 +114173,7 @@ msgstr "" msgid "" "Returns the result of bitwise [code]NOT[/code] operation on the integer. " -"Translates to [code]~a[/code] in the Redot Shader Language." +"Translates to [code]~a[/code] in the Godot Shader Language." msgstr "" "返回對該整數進行按位元 [code]NOT[/code] 運算的結果。在 Redot 著色器語言中會被" "翻譯為 [code]~a[/code]。" @@ -114192,42 +114192,42 @@ msgstr "使用 [code]a % b[/code] 計算兩個數字的餘數。" msgid "" "Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in " -"the Redot Shader Language." +"the Godot Shader Language." msgstr "" "返回兩個數字中的較小者。在 Redot 著色器語言中會被翻譯為 [code]min(a, b)[/" "code]。" msgid "" "Returns the result of bitwise [code]AND[/code] operation on the integer. " -"Translates to [code]a & b[/code] in the Redot Shader Language." +"Translates to [code]a & b[/code] in the Godot Shader Language." msgstr "" "返回對該整數進行按位元與 [code]AND[/code] 運算的結果。在 Redot 著色器語言中會" "被翻譯為 [code]a & b[/code]。" msgid "" "Returns the result of bitwise [code]OR[/code] operation for two integers. " -"Translates to [code]a | b[/code] in the Redot Shader Language." +"Translates to [code]a | b[/code] in the Godot Shader Language." msgstr "" "返回對該整數進行按位元或 [code]OR[/code] 運算的結果。在 Redot 著色器語言中會被" "翻譯為 [code]a | b[/code]。" msgid "" "Returns the result of bitwise [code]XOR[/code] operation for two integers. " -"Translates to [code]a ^ b[/code] in the Redot Shader Language." +"Translates to [code]a ^ b[/code] in the Godot Shader Language." msgstr "" "返回對該整數進行按位元異或 [code]XOR[/code] 運算的結果。在 Redot 著色器語言中" "會被翻譯為 [code]a ^ b[/code]。" msgid "" "Returns the result of bitwise left shift operation on the integer. Translates " -"to [code]a << b[/code] in the Redot Shader Language." +"to [code]a << b[/code] in the Godot Shader Language." msgstr "" "返回對該整數進行按位元左移運算的結果。在 Redot 著色器語言中會被翻譯為 [code]a " "<< b[/code]。" msgid "" "Returns the result of bitwise right shift operation on the integer. " -"Translates to [code]a >> b[/code] in the Redot Shader Language." +"Translates to [code]a >> b[/code] in the Godot Shader Language." msgstr "" "返回對該整數進行按位元右移運算的結果。在 Redot 著色器語言中會被翻譯為 [code]a " ">> b[/code]。" |