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authorMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-14 19:31:35 +0300
committerMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-15 04:37:55 +0300
commit693df36ba9740004dc2d5194ed96f1a8cd9df021 (patch)
treec8b9b8e6373fe4b28e04ebce1223f74a2fc9a16c /doc/translations/zh_TW.po
parent410ced26cd4533f0068e10fbfefdcb0154ecb0c2 (diff)
downloadredot-engine-693df36ba9740004dc2d5194ed96f1a8cd9df021.tar.gz
fix: change "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc context while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/translations/zh_TW.po')
-rw-r--r--doc/translations/zh_TW.po88
1 files changed, 44 insertions, 44 deletions
diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po
index 8d388469b1..185788322d 100644
--- a/doc/translations/zh_TW.po
+++ b/doc/translations/zh_TW.po
@@ -2018,7 +2018,7 @@ msgid ""
"functions.\n"
"[codeblocks]\n"
"[gdscript]\n"
-"var my_seed = \"Redot Rocks\".hash()\n"
+"var my_seed = \"Godot Rocks\".hash()\n"
"seed(my_seed)\n"
"var a = randf() + randi()\n"
"seed(my_seed)\n"
@@ -2026,7 +2026,7 @@ msgid ""
"# a and b are now identical\n"
"[/gdscript]\n"
"[csharp]\n"
-"ulong mySeed = (ulong)GD.Hash(\"Redot Rocks\");\n"
+"ulong mySeed = (ulong)GD.Hash(\"Godot Rocks\");\n"
"GD.Seed(mySeed);\n"
"var a = GD.Randf() + GD.Randi();\n"
"GD.Seed(mySeed);\n"
@@ -2039,7 +2039,7 @@ msgstr ""
"果一致、可重複。\n"
"[codeblocks]\n"
"[gdscript]\n"
-"var my_seed = \"Redot Rocks\".hash()\n"
+"var my_seed = \"Godot Rocks\".hash()\n"
"seed(my_seed)\n"
"var a = randf() + randi()\n"
"seed(my_seed)\n"
@@ -2047,7 +2047,7 @@ msgstr ""
"# a 和 b 現在是一樣的\n"
"[/gdscript]\n"
"[csharp]\n"
-"ulong mySeed = (ulong)GD.Hash(\"Redot Rocks\");\n"
+"ulong mySeed = (ulong)GD.Hash(\"Godot Rocks\");\n"
"GD.Seed(mySeed);\n"
"var a = GD.Randf() + GD.Randi();\n"
"GD.Seed(mySeed);\n"
@@ -113676,112 +113676,112 @@ msgstr "要套用於該標量的函式。可選項見 [enum Function]。"
msgid ""
"Returns the sine of the parameter. Translates to [code]sin(x)[/code] in the "
-"Redot Shader Language."
+"Godot Shader Language."
msgstr ""
"返回參數的正弦值。在 Redot 著色器語言中,會被翻譯為 [code]sin(x)[/code]。"
msgid ""
"Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in the "
-"Redot Shader Language."
+"Godot Shader Language."
msgstr ""
"返回參數的餘弦值。在 Redot 著色器語言中,會被翻譯為 [code]cos(x)[/code]。"
msgid ""
"Returns the tangent of the parameter. Translates to [code]tan(x)[/code] in "
-"the Redot Shader Language."
+"the Godot Shader Language."
msgstr ""
"返回參數的正切值。在 Redot 著色器語言中,會被翻譯為 [code]tan(x)[/code]。"
msgid ""
"Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] in "
-"the Redot Shader Language."
+"the Godot Shader Language."
msgstr ""
"返回參數的反正弦值。在 Redot 著色器語言中,會被翻譯為 [code]asin(x)[/code]。"
msgid ""
"Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/code] "
-"in the Redot Shader Language."
+"in the Godot Shader Language."
msgstr ""
"返回參數的反餘弦值。在 Redot 著色器語言中,會被翻譯為 [code]acos(x)[/code]。"
msgid ""
"Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/code] "
-"in the Redot Shader Language."
+"in the Godot Shader Language."
msgstr ""
"返回參數的反正切值。在 Redot 著色器語言中,會被翻譯為 [code]atan(x)[/code]。"
msgid ""
"Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"返回參數的雙曲正弦值。在 Redot 著色器語言中,會被翻譯為 [code]sinh(x)[/code]。"
msgid ""
"Returns the hyperbolic cosine of the parameter. Translates to [code]cosh(x)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"返回參數的雙曲餘弦值。在 Redot 著色器語言中,會被翻譯為 [code]cosh(x)[/code]。"
msgid ""
"Returns the hyperbolic tangent of the parameter. Translates to [code]tanh(x)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"返回參數的雙曲正切值。在 Redot 著色器語言中,會被翻譯為 [code]tanh(x)[/code]。"
msgid ""
"Returns the natural logarithm of the parameter. Translates to [code]log(x)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"返回參數的自然對數。在 Redot 著色器語言中,會被翻譯為 [code]log(x)[/code]。"
msgid ""
"Returns the natural exponentiation of the parameter. Translates to "
-"[code]exp(x)[/code] in the Redot Shader Language."
+"[code]exp(x)[/code] in the Godot Shader Language."
msgstr ""
"返回該參數的自然指數。在 Redot 著色器語言中,會被翻譯為 [code]exp(x)[/code]。"
msgid ""
"Returns the square root of the parameter. Translates to [code]sqrt(x)[/code] "
-"in the Redot Shader Language."
+"in the Godot Shader Language."
msgstr ""
"返回參數的平方根。在 Redot 著色器語言中,會被翻譯為 [code]sqrt(x)[/code]。"
msgid ""
"Returns the absolute value of the parameter. Translates to [code]abs(x)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"返回參數的絕對值。在 Redot 著色器語言中,會被翻譯為 [code]abs(x)[/code]。"
msgid ""
"Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the "
-"Redot Shader Language."
+"Godot Shader Language."
msgstr ""
"提取參數的符號。在 Redot 著色器語言中,會被翻譯為 [code]sign(x)[/code]。"
msgid ""
"Finds the nearest integer less than or equal to the parameter. Translates to "
-"[code]floor(x)[/code] in the Redot Shader Language."
+"[code]floor(x)[/code] in the Godot Shader Language."
msgstr ""
"搜尋小於或等於參數的最接近的整數。在 Redot 著色器語言中,會被翻譯為 "
"[code]floor(x)[/code]。"
msgid ""
"Finds the nearest integer to the parameter. Translates to [code]round(x)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"搜尋最接近參數的整數。在 Redot 著色器語言中,會被翻譯為 [code]round(x)[/"
"code]。"
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter. "
-"Translates to [code]ceil(x)[/code] in the Redot Shader Language."
+"Translates to [code]ceil(x)[/code] in the Godot Shader Language."
msgstr ""
"搜尋大於或等於參數的最接近的整數。在 Redot 著色器語言中,會被翻譯為 "
"[code]ceil(x)[/code]。"
msgid ""
"Computes the fractional part of the argument. Translates to [code]fract(x)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"計算參數的小數部分。在 Redot 著色器語言中,會被翻譯為 [code]fract(x)[/code]。"
@@ -113797,55 +113797,55 @@ msgstr "使用 [code]-(x)[/code],對 [code]x[/code] 求反。"
msgid ""
"Returns the arc-hyperbolic-cosine of the parameter. Translates to "
-"[code]acosh(x)[/code] in the Redot Shader Language."
+"[code]acosh(x)[/code] in the Godot Shader Language."
msgstr ""
"返回參數的反雙曲餘弦值。在 Redot 著色器語言中,會被翻譯為 [code]acosh(x)[/"
"code]。"
msgid ""
"Returns the arc-hyperbolic-sine of the parameter. Translates to [code]asinh(x)"
-"[/code] in the Redot Shader Language."
+"[/code] in the Godot Shader Language."
msgstr ""
"返回參數的反雙曲正弦值。在 Redot 著色器語言中,會被翻譯為 [code]asinh(x)[/"
"code]。"
msgid ""
"Returns the arc-hyperbolic-tangent of the parameter. Translates to "
-"[code]atanh(x)[/code] in the Redot Shader Language."
+"[code]atanh(x)[/code] in the Godot Shader Language."
msgstr ""
"返回參數的反雙曲正切值。在 Redot 著色器語言中,會被翻譯為 [code]atanh(x)[/"
"code]。"
msgid ""
"Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"將弧度數轉換為度數。在 Redot 著色器語言中,會被翻譯為 [code]degrees(x)[/"
"code]。"
msgid ""
"Returns 2 raised by the power of the parameter. Translates to [code]exp2(x)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"返回 2 的參數次冪。在 Redot 著色器語言中,會被翻譯為 [code]exp2(x)[/code]。"
msgid ""
"Returns the inverse of the square root of the parameter. Translates to "
-"[code]inversesqrt(x)[/code] in the Redot Shader Language."
+"[code]inversesqrt(x)[/code] in the Godot Shader Language."
msgstr ""
"返回參數平方根的倒數。在 Redot 著色器語言中,會被翻譯為 [code]inversesqrt(x)[/"
"code]。"
msgid ""
"Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"返回參數的以 2 為底的對數。在 Redot 著色器語言中,會被翻譯為 [code]log2(x)[/"
"code]。"
msgid ""
"Convert a quantity in degrees to radians. Translates to [code]radians(x)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"將度數轉換為弧度。在 Redot 著色器語言中,會被翻譯為 [code]radians(x)[/code]。"
@@ -113856,7 +113856,7 @@ msgstr "求 1 除以 [code]x[/code] 得到的倒數(即 [code]1 / x[/code])
msgid ""
"Finds the nearest even integer to the parameter. Translates to "
-"[code]roundEven(x)[/code] in the Redot Shader Language."
+"[code]roundEven(x)[/code] in the Godot Shader Language."
msgstr ""
"搜尋最接近參數的偶數。在 Redot 著色器語言中,會被翻譯為 [code]roundEven(x)[/"
"code]。"
@@ -113864,7 +113864,7 @@ msgstr ""
msgid ""
"Returns a value equal to the nearest integer to [code]x[/code] whose absolute "
"value is not larger than the absolute value of [code]x[/code]. Translates to "
-"[code]trunc(x)[/code] in the Redot Shader Language."
+"[code]trunc(x)[/code] in the Godot Shader Language."
msgstr ""
"返回與 [code]x[/code] 的最接近整數的值,其絕對值不大於 [code]x[/code] 絕對值。"
"在 Redot 著色器語言中,會被翻譯為 [code]trunc(x)[/code]。"
@@ -113896,34 +113896,34 @@ msgstr "使用 [code]a / b[/code] 將兩個數字相除。"
msgid ""
"Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/code] "
-"in the Redot Shader Language."
+"in the Godot Shader Language."
msgstr ""
"計算兩個數的餘數。在 Redot 著色器語言中,會被翻譯為 [code]mod(a, b)[/code]。"
msgid ""
"Raises the [code]a[/code] to the power of [code]b[/code]. Translates to "
-"[code]pow(a, b)[/code] in the Redot Shader Language."
+"[code]pow(a, b)[/code] in the Godot Shader Language."
msgstr ""
"將 [code]a[/code] 提高到 [code]b[/code] 次冪。在 Redot 著色器語言中,會被翻譯"
"為 [code]pow(a, b)[/code]。"
msgid ""
"Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in "
-"the Redot Shader Language."
+"the Godot Shader Language."
msgstr ""
"返回兩個數中的較大者。在 Redot 著色器語言中,會被翻譯為 [code]max(a, b)[/"
"code]。"
msgid ""
"Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in "
-"the Redot Shader Language."
+"the Godot Shader Language."
msgstr ""
"返回兩個數中的較小者。在 Redot 著色器語言中,會被翻譯為 [code]min(a, b)[/"
"code]。"
msgid ""
"Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/"
-"code] in the Redot Shader Language."
+"code] in the Godot Shader Language."
msgstr ""
"返回參數的反正切值。在 Redot 著色器語言中,會被翻譯為 [code]atan(a, b)[/"
"code]。"
@@ -114173,7 +114173,7 @@ msgstr ""
msgid ""
"Returns the result of bitwise [code]NOT[/code] operation on the integer. "
-"Translates to [code]~a[/code] in the Redot Shader Language."
+"Translates to [code]~a[/code] in the Godot Shader Language."
msgstr ""
"返回對該整數進行按位元 [code]NOT[/code] 運算的結果。在 Redot 著色器語言中會被"
"翻譯為 [code]~a[/code]。"
@@ -114192,42 +114192,42 @@ msgstr "使用 [code]a % b[/code] 計算兩個數字的餘數。"
msgid ""
"Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in "
-"the Redot Shader Language."
+"the Godot Shader Language."
msgstr ""
"返回兩個數字中的較小者。在 Redot 著色器語言中會被翻譯為 [code]min(a, b)[/"
"code]。"
msgid ""
"Returns the result of bitwise [code]AND[/code] operation on the integer. "
-"Translates to [code]a & b[/code] in the Redot Shader Language."
+"Translates to [code]a & b[/code] in the Godot Shader Language."
msgstr ""
"返回對該整數進行按位元與 [code]AND[/code] 運算的結果。在 Redot 著色器語言中會"
"被翻譯為 [code]a & b[/code]。"
msgid ""
"Returns the result of bitwise [code]OR[/code] operation for two integers. "
-"Translates to [code]a | b[/code] in the Redot Shader Language."
+"Translates to [code]a | b[/code] in the Godot Shader Language."
msgstr ""
"返回對該整數進行按位元或 [code]OR[/code] 運算的結果。在 Redot 著色器語言中會被"
"翻譯為 [code]a | b[/code]。"
msgid ""
"Returns the result of bitwise [code]XOR[/code] operation for two integers. "
-"Translates to [code]a ^ b[/code] in the Redot Shader Language."
+"Translates to [code]a ^ b[/code] in the Godot Shader Language."
msgstr ""
"返回對該整數進行按位元異或 [code]XOR[/code] 運算的結果。在 Redot 著色器語言中"
"會被翻譯為 [code]a ^ b[/code]。"
msgid ""
"Returns the result of bitwise left shift operation on the integer. Translates "
-"to [code]a << b[/code] in the Redot Shader Language."
+"to [code]a << b[/code] in the Godot Shader Language."
msgstr ""
"返回對該整數進行按位元左移運算的結果。在 Redot 著色器語言中會被翻譯為 [code]a "
"<< b[/code]。"
msgid ""
"Returns the result of bitwise right shift operation on the integer. "
-"Translates to [code]a >> b[/code] in the Redot Shader Language."
+"Translates to [code]a >> b[/code] in the Godot Shader Language."
msgstr ""
"返回對該整數進行按位元右移運算的結果。在 Redot 著色器語言中會被翻譯為 [code]a "
">> b[/code]。"