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authorThad Guidry <thadmguidry@outlook.com>2024-07-25 13:26:42 +0800
committerRémi Verschelde <rverschelde@gmail.com>2024-07-26 13:26:26 +0200
commit1ea55ae07566f2e79d227c253b2707c652f810ef (patch)
tree49cdbb13a9d11038ff18a69cd514eb4e5c39ace0 /doc
parente343dbbcc1030f04dc5833f1c19d267a17332ca9 (diff)
downloadredot-engine-1ea55ae07566f2e79d227c253b2707c652f810ef.tar.gz
Add link to notification docs in SceneTree docs
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/SceneTree.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index bae5fe1205..77baef9d08 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -156,7 +156,7 @@
<param index="0" name="group" type="StringName" />
<param index="1" name="notification" type="int" />
<description>
- Calls [method Object.notification] with the given [param notification] to all nodes inside this tree added to the [param group]. See also [method call_group] and [method set_group].
+ Calls [method Object.notification] with the given [param notification] to all nodes inside this tree added to the [param group]. See also [url=$DOCS_URL/tutorials/best_practices/godot_notifications.html]Godot notifications[/url] and [method call_group] and [method set_group].
[b]Note:[/b] This method acts immediately on all selected nodes at once, which may cause stuttering in some performance-intensive situations.
</description>
</method>