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authorMarcin Nowak <marcin.j.nowak@gmail.com>2022-11-24 01:31:04 +0200
committerMarcin Nowak <marcin.j.nowak@gmail.com>2023-07-31 21:31:26 +0200
commit34ab1c8a36e61b386c210fb908b9ebfa86513149 (patch)
tree5456a34b342ff19167fb405dbdb5a9d353b6adc1 /doc
parentdcd187da9580b41688f4e5110acd767d4deab8de (diff)
downloadredot-engine-34ab1c8a36e61b386c210fb908b9ebfa86513149.tar.gz
Implement loading DDS textures at run-time
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Image.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 81954dd7de..1486990995 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -312,6 +312,13 @@
[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported.
</description>
</method>
+ <method name="load_dds_from_buffer">
+ <return type="int" enum="Error" />
+ <param index="0" name="buffer" type="PackedByteArray" />
+ <description>
+ Loads an image from the binary contents of a DDS file.
+ </description>
+ </method>
<method name="load_from_file" qualifiers="static">
<return type="Image" />
<param index="0" name="path" type="String" />