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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-01 22:04:36 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-01 22:04:36 +0100 |
commit | 665d29c16dd4eafb3c90e7f65835030d8d0b4f43 (patch) | |
tree | 28f6925433f3619411916ceeecac0af6ca0ed152 /doc | |
parent | 96ce806b2f2797fd27a0d40738ee5be6bc30b0aa (diff) | |
download | redot-engine-665d29c16dd4eafb3c90e7f65835030d8d0b4f43.tar.gz |
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.
This also makes the rendering driver checks use lowercase names
everywhere for consistency.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 5563695811..30409814d2 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1557,8 +1557,9 @@ <member name="rendering/driver/depth_prepass/enable" type="bool" setter="" getter="" default="true"> If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used. </member> - <member name="rendering/driver/driver_name" type="String" setter="" getter="" default=""Vulkan""> - The video driver to use (currently only "Vulkan" is implemented). + <member name="rendering/driver/driver_name" type="String" setter="" getter="" default=""vulkan""> + The video driver to use. + [b]Note:[/b] OpenGL support is currently incomplete. Only basic 2D rendering is supported, and single-window mode is required for correct operation. [b]Note:[/b] The backend in use can be overridden at runtime via the [code]--rendering-driver[/code] command line argument. [b]FIXME:[/b] No longer valid after DisplayServer split: In such cases, this property is not updated, so use [code]OS.get_current_video_driver[/code] to query it at run-time. |