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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-01 22:04:36 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-01 22:04:36 +0100
commit665d29c16dd4eafb3c90e7f65835030d8d0b4f43 (patch)
tree28f6925433f3619411916ceeecac0af6ca0ed152 /doc
parent96ce806b2f2797fd27a0d40738ee5be6bc30b0aa (diff)
downloadredot-engine-665d29c16dd4eafb3c90e7f65835030d8d0b4f43.tar.gz
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 5563695811..30409814d2 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1557,8 +1557,9 @@
<member name="rendering/driver/depth_prepass/enable" type="bool" setter="" getter="" default="true">
If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.
</member>
- <member name="rendering/driver/driver_name" type="String" setter="" getter="" default="&quot;Vulkan&quot;">
- The video driver to use (currently only "Vulkan" is implemented).
+ <member name="rendering/driver/driver_name" type="String" setter="" getter="" default="&quot;vulkan&quot;">
+ The video driver to use.
+ [b]Note:[/b] OpenGL support is currently incomplete. Only basic 2D rendering is supported, and single-window mode is required for correct operation.
[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--rendering-driver[/code] command line argument.
[b]FIXME:[/b] No longer valid after DisplayServer split:
In such cases, this property is not updated, so use [code]OS.get_current_video_driver[/code] to query it at run-time.