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authorkobewi <kobewi4e@gmail.com>2023-06-22 15:42:45 +0200
committerkobewi <kobewi4e@gmail.com>2023-07-26 17:23:41 +0200
commitec24d50469e9c68406ded7455fd03243432e8642 (patch)
tree4aab9a620993b9c1bcaa6bb747f37284edbb0b87 /doc
parent202e4b2c1e7f8b25738b93d0e4d5066453d3edf3 (diff)
downloadredot-engine-ec24d50469e9c68406ded7455fd03243432e8642.tar.gz
Add separate editor plugin for TileMap and TileSet
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/EditorPlugin.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 3429062328..ffb4df25d3 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -326,6 +326,7 @@
<param index="0" name="object" type="Object" />
<description>
Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method _edit] and [method _make_visible] called when the editor requests them. If you have declared the methods [method _forward_canvas_gui_input] and [method _forward_3d_gui_input] these will be called too.
+ [b]Note:[/b] Each plugin should handle only one type of objects at a time. If a plugin handes more types of objects and they are edited at the same time, it will result in errors.
</description>
</method>
<method name="_has_main_screen" qualifiers="virtual const">