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| author | Ryan Roden-Corrent <ryan@rcorre.net> | 2019-12-23 23:20:32 -0500 |
|---|---|---|
| committer | Ryan Roden-Corrent <ryan@rcorre.net> | 2019-12-23 23:20:32 -0500 |
| commit | 67f441a09de3d1f0e8a66370c465a9ec0e27be00 (patch) | |
| tree | 07539e8b088064e265fc8eee872fd6aacfccb9cd /doc | |
| parent | d711c57d767734887fbf0955a7b9902c54498a0d (diff) | |
| download | redot-engine-67f441a09de3d1f0e8a66370c465a9ec0e27be00.tar.gz | |
Clarify ImmediateGeometry.add_vertex.
It isn't obvious whether you should add vertices in global coordinates,
or local to the ImmediateGeometry Node.
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/classes/ImmediateGeometry.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ImmediateGeometry.xml b/doc/classes/ImmediateGeometry.xml index e0807760f7..416128c9b1 100644 --- a/doc/classes/ImmediateGeometry.xml +++ b/doc/classes/ImmediateGeometry.xml @@ -30,7 +30,7 @@ <argument index="0" name="position" type="Vector3"> </argument> <description> - Adds a vertex with the currently set color/uv/etc. + Adds a vertex in local coordinate space with the currently set color/uv/etc. </description> </method> <method name="begin"> |
