diff options
| author | Juan Linietsky <reduzio@gmail.com> | 2019-06-24 16:13:06 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:27 +0100 |
| commit | 1b4281b895f3046ea972256182b18696a25f8316 (patch) | |
| tree | 5f6b9c1600a4354f17b29e430a447d08f93ecf25 /drivers/dummy | |
| parent | 42b44f43ee52eb664d3610d0fdae0eff14c00f0a (diff) | |
| download | redot-engine-1b4281b895f3046ea972256182b18696a25f8316.tar.gz | |
basic 2D engine is more or less working with Vulkan, including editor.
Still a lot to do
Diffstat (limited to 'drivers/dummy')
| -rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 648a8f8d44..796e276418 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -701,7 +701,7 @@ public: void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {} void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {} bool render_target_was_used(RID p_render_target) { return false; } - void render_target_clear_used_flag(RID p_render_target) {} + void render_target_set_as_unused(RID p_render_target) {} void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {} /* CANVAS SHADOW */ |
