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author | Juan Linietsky <juan@godotengine.org> | 2019-02-22 11:32:37 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-02-22 11:35:39 -0300 |
commit | aab8f443f90df21f84dd306600db0c5d1378ade9 (patch) | |
tree | 899a0eb0955a95fe1ea2313f386eb889519f9503 /drivers/gles2/shaders/scene.glsl | |
parent | 8b9ec8bc8820c0756544ecce45d8e867b7aad17b (diff) | |
download | redot-engine-aab8f443f90df21f84dd306600db0c5d1378ade9.tar.gz |
-Support DEPTH_TEXTURE in GLES2, fixes #25106
-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
Diffstat (limited to 'drivers/gles2/shaders/scene.glsl')
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 327fb65e8e..6f86152598 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -724,6 +724,9 @@ uniform vec2 screen_pixel_size; #if defined(SCREEN_TEXTURE_USED) uniform highp sampler2D screen_texture; //texunit:-4 #endif +#if defined(DEPTH_TEXTURE_USED) +uniform highp sampler2D depth_texture; //texunit:-4 +#endif #ifdef USE_REFLECTION_PROBE1 |