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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-13 22:37:19 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-15 23:53:39 +0200 |
| commit | 786a7341a7443390e2c98ff7fe00a995f4d8cf67 (patch) | |
| tree | 826e249ec431e737f89569dd3b7ede3ba56afc19 /drivers/gles3/rasterizer_gles3.h | |
| parent | bd937ea397e23e5462cd8dd606dab1432d702d0c (diff) | |
| download | redot-engine-786a7341a7443390e2c98ff7fe00a995f4d8cf67.tar.gz | |
Add an option to disable boot splash filtering
Disabling filtering is usually desired in projects using a pixel art style.
This closes #19415.
Diffstat (limited to 'drivers/gles3/rasterizer_gles3.h')
| -rw-r--r-- | drivers/gles3/rasterizer_gles3.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h index ad0d004c9d..8fa208a1aa 100644 --- a/drivers/gles3/rasterizer_gles3.h +++ b/drivers/gles3/rasterizer_gles3.h @@ -51,7 +51,7 @@ public: virtual RasterizerCanvas *get_canvas(); virtual RasterizerScene *get_scene(); - virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale); + virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true); virtual void initialize(); virtual void begin_frame(double frame_step); |
