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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 09:59:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 12:37:13 +0100 |
commit | 0e3d6257377d9f73520e5ccdb7677fde23be3398 (patch) | |
tree | 900f2168fcdaadf1fe3532186bbfef273701fd51 /drivers/gles3/rasterizer_scene_gles3.h | |
parent | 0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff) | |
download | redot-engine-0e3d6257377d9f73520e5ccdb7677fde23be3398.tar.gz |
doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index e30bcfdd2c..abf6bb24cf 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -488,7 +488,7 @@ public: glow_intensity(0.8), glow_strength(1.0), glow_bloom(0.0), - glow_blend_mode(VS::GLOW_BLEND_MODE_SOFTLIGHT), + glow_blend_mode(VS::ENV_GLOW_BLEND_MODE_SOFTLIGHT), glow_hdr_bleed_threshold(1.0), glow_hdr_bleed_scale(2.0), glow_hdr_luminance_cap(12.0), |