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authorclayjohn <claynjohn@gmail.com>2022-05-18 08:04:41 -0700
committerclayjohn <claynjohn@gmail.com>2022-05-24 11:00:34 -0700
commit3e20c1347db323438a76693bb9f7eea87f3a305d (patch)
tree98ed91197c8eaf8e4604089eea44c3c420ef5d22 /drivers/gles3/rasterizer_scene_gles3.h
parentd81c5eab8cfd1d91ef2cf1599a6b929ccbed0a3a (diff)
downloadredot-engine-3e20c1347db323438a76693bb9f7eea87f3a305d.tar.gz
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h43
1 files changed, 0 insertions, 43 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index d9a848c0f6..ea6145d2a8 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -553,49 +553,6 @@ protected:
};
Blur blur[2]; //the second one starts from the first mipmap
-
- /*
- GLuint fbo = 0;
- GLuint color = 0;
- GLuint depth = 0;
-
- GLuint multisample_fbo = 0;
- GLuint multisample_color = 0;
- GLuint multisample_depth = 0;
- bool multisample_active = false;
-
- struct Effect {
- GLuint fbo = 0;
- int width = 0;
- int height = 0;
-
- GLuint color = 0;
-
- Effect() {
- }
- };
-
- Effect copy_screen_effect;
-
- struct MipMaps {
- struct Size {
- GLuint fbo;
- GLuint color;
- int width;
- int height;
- };
-
- Vector<Size> sizes;
- GLuint color = 0;
- int levels = 0;
-
- MipMaps() {
- }
- };
-
- MipMaps mip_maps[2];
-
- */
};
bool screen_space_roughness_limiter = false;