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authorJuan Linietsky <reduzio@gmail.com>2017-06-14 16:56:47 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-14 17:06:36 -0300
commit462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9 (patch)
treec85e93d55fdb8c78ab1665f5d1f556bf3371b6d3 /drivers/gles3/rasterizer_scene_gles3.h
parent0a87979d2e414a18b6cca726fd82857162a92fea (diff)
downloadredot-engine-462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9.tar.gz
Fixed several bugs with directional light, and changed defaults to be more sensible.
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index f9953f83db..c0324b2674 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -563,6 +563,7 @@ public:
Transform transform;
float farplane;
float split;
+ float bias_scale;
};
ShadowTransform shadow_transform[4];
@@ -598,7 +599,7 @@ public:
virtual RID light_instance_create(RID p_light);
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
- virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass);
+ virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0);
virtual void light_instance_mark_visible(RID p_light_instance);
/* REFLECTION INSTANCE */