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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-14 16:56:47 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-14 17:06:36 -0300 |
commit | 462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9 (patch) | |
tree | c85e93d55fdb8c78ab1665f5d1f556bf3371b6d3 /drivers/gles3/rasterizer_scene_gles3.h | |
parent | 0a87979d2e414a18b6cca726fd82857162a92fea (diff) | |
download | redot-engine-462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9.tar.gz |
Fixed several bugs with directional light, and changed defaults to be more sensible.
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index f9953f83db..c0324b2674 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -563,6 +563,7 @@ public: Transform transform; float farplane; float split; + float bias_scale; }; ShadowTransform shadow_transform[4]; @@ -598,7 +599,7 @@ public: virtual RID light_instance_create(RID p_light); virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); - virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass); + virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0); virtual void light_instance_mark_visible(RID p_light_instance); /* REFLECTION INSTANCE */ |