diff options
author | Juan Linietsky <juan@godotengine.org> | 2019-02-21 12:30:44 -0300 |
---|---|---|
committer | Juan Linietsky <juan@godotengine.org> | 2019-02-21 12:31:41 -0300 |
commit | 8fd2eb6234541dfb34800f7ef4b0350c5795bb67 (patch) | |
tree | c52a350d2076dd5268803969439d610685302fb8 /drivers/gles3/rasterizer_scene_gles3.h | |
parent | b52088a64b7daa26e6e5583bff945c02b94432c1 (diff) | |
download | redot-engine-8fd2eb6234541dfb34800f7ef4b0350c5795bb67.tar.gz |
Many fixes regarding depth buffer clearing, closes #25994, closes #25975
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index fbafc59b48..3ac5ade721 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -205,7 +205,8 @@ public: bool used_sss; bool used_screen_texture; bool used_depth_texture; - bool using_contact_shadows; + bool used_depth_prepass; + bool used_depth_prepass_and_resolved; VS::ViewportDebugDraw debug_draw; } state; |