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author | KaadmY <kaadmy@gmail.com> | 2019-02-01 12:46:43 -0800 |
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committer | KaadmY <kaadmy@gmail.com> | 2019-02-01 12:46:43 -0800 |
commit | d116705538fe0c625e0b40d56f3d6ecfe3bbb4aa (patch) | |
tree | efe65e875f113aa1115dcc03d8ccd67a17d70bc6 /drivers/gles3/rasterizer_scene_gles3.h | |
parent | 869887641f3d31f19837a34da116039a26618cb0 (diff) | |
download | redot-engine-d116705538fe0c625e0b40d56f3d6ecfe3bbb4aa.tar.gz |
Allow usage of depth texture when contact shadows are disabled
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 325617745a..fbafc59b48 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -204,6 +204,7 @@ public: bool cull_disabled; bool used_sss; bool used_screen_texture; + bool used_depth_texture; bool using_contact_shadows; VS::ViewportDebugDraw debug_draw; |