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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-04 16:41:08 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-04 16:41:08 +0100
commite4eafb254aa873fedcbb6712bf98bba74d8556b3 (patch)
tree2d4277afa4e4712977bb40cda97f835942559be8 /drivers/gles3/rasterizer_scene_gles3.h
parent8495be9cece924b22a8148ce335d04836027bc40 (diff)
downloadredot-engine-e4eafb254aa873fedcbb6712bf98bba74d8556b3.tar.gz
Enable 16-bit shadow atlas by default in the RenderingServer methods
16-bit shadow atlases are already the default in the project settings, but low-level methods used 24-bit shadows by default. This makes low-level methods more consistent with the default project settings to avoid accidental performance issues when users change the shadow size at run-time.
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 246b908c14..12bb21a5a0 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -78,11 +78,11 @@ public:
/* SHADOW ATLAS API */
RID shadow_atlas_create() override;
- void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override;
+ void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
- void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override;
+ void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
int get_directional_light_shadow_size(RID p_light_intance) override;
void set_directional_shadow_count(int p_count) override;