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author | Bastiaan Olij <mux213@gmail.com> | 2018-12-15 16:27:03 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2018-12-15 19:41:34 +1100 |
commit | f3dd3c0830e620b20ba6d0364537bf6e9235a8fb (patch) | |
tree | 8f1436334ce4e0493afdeafc9ea95f2cd1733a75 /drivers/gles3/rasterizer_scene_gles3.h | |
parent | 5f32fc82087404ac2c803770dc9d1e3711fc14fd (diff) | |
download | redot-engine-f3dd3c0830e620b20ba6d0364537bf6e9235a8fb.tar.gz |
Adding option to re-orient our sky
Diffstat (limited to 'drivers/gles3/rasterizer_scene_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 1d84fb487b..a198168da8 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -114,7 +114,7 @@ public: TonemapShaderGLES3 tonemap_shader; struct SceneDataUBO { - //this is a std140 compatible struct. Please read the OpenGL 3.3 Specificaiton spec before doing any changes + //this is a std140 compatible struct. Please read the OpenGL 3.3 Specification spec before doing any changes float projection_matrix[16]; float inv_projection_matrix[16]; float camera_inverse_matrix[16]; @@ -365,6 +365,7 @@ public: RID sky; float sky_custom_fov; + Basis sky_orientation; Color bg_color; float bg_energy; @@ -531,6 +532,7 @@ public: virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg); virtual void environment_set_sky(RID p_env, RID p_sky); virtual void environment_set_sky_custom_fov(RID p_env, float p_scale); + virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); virtual void environment_set_bg_color(RID p_env, const Color &p_color); virtual void environment_set_bg_energy(RID p_env, float p_energy); virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer); @@ -823,7 +825,7 @@ public: _FORCE_INLINE_ void _add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_depth_pass, bool p_shadow_pass); - void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy); + void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation); void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_no_fog = false); void _setup_directional_light(int p_index, const Transform &p_camera_inverse_transform, bool p_use_shadows); |