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authorJuan Linietsky <reduzio@gmail.com>2017-06-23 14:31:21 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-23 14:31:59 -0300
commit8ef1c41a4e20602ee1c65a64b1cd5b15e204dfb1 (patch)
tree885d02ee07734df5a0dfabfdeb152699af009f79 /drivers/gles3/shader_compiler_gles3.cpp
parent33c146adbc3236798a752f598e40d7732e0e8865 (diff)
downloadredot-engine-8ef1c41a4e20602ee1c65a64b1cd5b15e204dfb1.tar.gz
Small fixes required to get platformer to work.
Added back CanvasItemMaterial
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 3376f99112..41421a3e2f 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -795,6 +795,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_PARTICLES].renames["INDEX"] = "index";
actions[VS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity";
actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
+ actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";