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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-11 18:13:45 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-12 09:52:22 +0200 |
commit | 277b24dfb7acdb42589b931252bbe7be81c7536e (patch) | |
tree | 248dc6dfca0e27c3b03533b45753a16d186d2811 /drivers/gles3/shader_gles3.cpp | |
parent | cc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff) | |
download | redot-engine-277b24dfb7acdb42589b931252bbe7be81c7536e.tar.gz |
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 007600bb42..2a3b8a9b91 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -30,7 +30,7 @@ #include "shader_gles3.h" -#include "print_string.h" +#include "core/print_string.h" //#define DEBUG_OPENGL |