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author | clayjohn <claynjohn@gmail.com> | 2022-05-18 08:04:41 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-05-24 11:00:34 -0700 |
commit | 3e20c1347db323438a76693bb9f7eea87f3a305d (patch) | |
tree | 98ed91197c8eaf8e4604089eea44c3c420ef5d22 /drivers/gles3/shader_gles3.cpp | |
parent | d81c5eab8cfd1d91ef2cf1599a6b929ccbed0a3a (diff) | |
download | redot-engine-3e20c1347db323438a76693bb9f7eea87f3a305d.tar.gz |
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 33d5494837..21ccef3518 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -673,7 +673,7 @@ void ShaderGLES3::initialize(const String &p_general_defines, int p_base_texture print_verbose("Shader '" + name + "' SHA256: " + base_sha256); } - glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_image_units); + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_image_units); } void ShaderGLES3::set_shader_cache_dir(const String &p_dir) { |