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authorRémi Verschelde <rverschelde@gmail.com>2022-02-16 13:56:32 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-02-16 14:06:29 +0100
commitb8b45804485f7ca18f035f1eeb7a1ac0cf591cac (patch)
treec0fb75bd8d45125f436ccf0b64fcbae464b11ad9 /drivers/gles3/shader_gles3.cpp
parentf5b9cbaff6f0a058d08187b3124948ae68848cd0 (diff)
downloadredot-engine-b8b45804485f7ca18f035f1eeb7a1ac0cf591cac.tar.gz
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r--drivers/gles3/shader_gles3.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 7ae8b4e3bf..9349722625 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "shader_gles3.h"
+
#ifdef GLES3_ENABLED
#include "core/io/compression.h"