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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-16 13:56:32 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-16 14:06:29 +0100 |
commit | b8b45804485f7ca18f035f1eeb7a1ac0cf591cac (patch) | |
tree | c0fb75bd8d45125f436ccf0b64fcbae464b11ad9 /drivers/gles3/shader_gles3.cpp | |
parent | f5b9cbaff6f0a058d08187b3124948ae68848cd0 (diff) | |
download | redot-engine-b8b45804485f7ca18f035f1eeb7a1ac0cf591cac.tar.gz |
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 7ae8b4e3bf..9349722625 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "shader_gles3.h" + #ifdef GLES3_ENABLED #include "core/io/compression.h" |