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author | clayjohn <claynjohn@gmail.com> | 2024-08-12 16:12:04 -0700 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-16 16:33:38 +0200 |
commit | cbee16418a20b64a14a53ae89b384df58d38ce7e (patch) | |
tree | e651045edd30669468a87b979c03460b78f9c02e /drivers/gles3 | |
parent | 5a33e45fed0b82e05464b10cee4701b7eb7d689e (diff) | |
download | redot-engine-cbee16418a20b64a14a53ae89b384df58d38ce7e.tar.gz |
Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
(cherry picked from commit 1bf594fb5acc63b16869c80659bef802cb3dc6d6)
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/shaders/skeleton.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/skeleton.glsl b/drivers/gles3/shaders/skeleton.glsl index aad856a5a2..66befbc3b2 100644 --- a/drivers/gles3/shaders/skeleton.glsl +++ b/drivers/gles3/shaders/skeleton.glsl @@ -59,7 +59,7 @@ layout(location = 10) in highp uvec4 in_bone_attrib; layout(location = 11) in mediump vec4 in_weight_attrib; #endif -uniform mediump sampler2D skeleton_texture; // texunit:0 +uniform highp sampler2D skeleton_texture; // texunit:0 #endif /* clang-format on */ |