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authorMarcin Zawiejski <dragmz@gmail.com>2018-08-20 19:14:57 +0200
committerMarcin Zawiejski <dragmz@gmail.com>2018-08-20 22:41:06 +0200
commitca1c851dbdc14701695d9589225b44d5681606f0 (patch)
tree7a092ecc199a4e2a537eb9764cfeec92f39f0fa1 /drivers/unix/os_unix.cpp
parent1eb1606f34f0696eb5f1694a3fc563125ad914b8 (diff)
downloadredot-engine-ca1c851dbdc14701695d9589225b44d5681606f0.tar.gz
Try closing gracefully before terminating process
Use a Microsoft recommended way of process termination for the project process run from the editor. This allows loaded DLLs to receive and handle DLL_PROCESS_DETACH notification and cleanup any global state before the process actually exits.
Diffstat (limited to 'drivers/unix/os_unix.cpp')
-rw-r--r--drivers/unix/os_unix.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 05dfd69f58..8aab4cb521 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -329,7 +329,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo
return OK;
}
-Error OS_Unix::kill(const ProcessID &p_pid) {
+Error OS_Unix::kill(const ProcessID &p_pid, const int p_max_wait_msec) {
int ret = ::kill(p_pid, SIGKILL);
if (!ret) {