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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2022-07-09 12:57:53 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2022-07-18 14:46:28 +0200 |
commit | 309f7965c75a7459a211b61820c291012f91c05e (patch) | |
tree | 8f8fc2f8e14c995035b33556cee74b070a42613c /drivers/vulkan/rendering_device_vulkan.cpp | |
parent | 77a525168d91411dca63bbe02fc55124a6def935 (diff) | |
download | redot-engine-309f7965c75a7459a211b61820c291012f91c05e.tar.gz |
Enhance determination of uniform writability in Vulkan RD
- Check block decoration in addition to type decoration to be sure to find `readonly` decorators
- Verify uniforms have same writability across all shader stages in Vulkan RD
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index d95d93fd42..54f80cfc76 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -4731,7 +4731,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve } if (may_be_writable) { - info.writable = !(bool)(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE); + info.writable = !(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE); } else { info.writable = false; } @@ -4758,6 +4758,10 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(), "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size."); + //also, verify that it has the same writability + ERR_FAIL_COND_V_MSG(uniform_info[set][k].writable != info.writable, Vector<uint8_t>(), + "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different writability."); + //just append stage mask and return uniform_info.write[set].write[k].stages |= 1 << stage; exists = true; |