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authorYuri Sizov <yuris@humnom.net>2023-12-08 15:23:36 +0100
committerYuri Sizov <yuris@humnom.net>2023-12-08 15:23:36 +0100
commitb0339b68ff0df105533877c20fea4172c0348819 (patch)
treed59b02e1e784b778351e889a604f408f2a07152f /drivers/vulkan/rendering_device_vulkan.cpp
parentdcbb18ded855ab1b18207c13e7a1258f0055c814 (diff)
parent72bf8dfecfc08ef189012d002a05a740d72135a1 (diff)
downloadredot-engine-b0339b68ff0df105533877c20fea4172c0348819.tar.gz
Merge pull request #85532 from RandomShaper/kill_redund_clear
Apply some low-hanging fruit optimizations to Vulkan RD
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp103
1 files changed, 66 insertions, 37 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 23d5be869f..04aeac2bfc 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -6844,24 +6844,24 @@ Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebu
return OK;
}
-Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
+Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures, bool p_constrained_to_region) {
VkRenderPassBeginInfo render_pass_begin;
render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
render_pass_begin.pNext = nullptr;
render_pass_begin.renderPass = render_pass;
render_pass_begin.framebuffer = vkframebuffer;
- /*
- * Given how API works, it makes sense to always fully operate on the whole framebuffer.
- * This allows better continue operations for operations like shadowmapping.
- render_pass_begin.renderArea.extent.width = viewport_size.width;
- render_pass_begin.renderArea.extent.height = viewport_size.height;
- render_pass_begin.renderArea.offset.x = viewport_offset.x;
- render_pass_begin.renderArea.offset.y = viewport_offset.y;
- */
- render_pass_begin.renderArea.extent.width = framebuffer->size.width;
- render_pass_begin.renderArea.extent.height = framebuffer->size.height;
- render_pass_begin.renderArea.offset.x = 0;
- render_pass_begin.renderArea.offset.y = 0;
+
+ if (p_constrained_to_region) {
+ render_pass_begin.renderArea.extent.width = viewport_size.width;
+ render_pass_begin.renderArea.extent.height = viewport_size.height;
+ render_pass_begin.renderArea.offset.x = viewport_offset.x;
+ render_pass_begin.renderArea.offset.y = viewport_offset.y;
+ } else {
+ render_pass_begin.renderArea.extent.width = framebuffer->size.width;
+ render_pass_begin.renderArea.extent.height = framebuffer->size.height;
+ render_pass_begin.renderArea.offset.x = 0;
+ render_pass_begin.renderArea.offset.y = 0;
+ }
Vector<VkClearValue> clear_values;
clear_values.resize(framebuffer->texture_ids.size());
@@ -7011,6 +7011,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
Point2i viewport_offset;
Point2i viewport_size = framebuffer->size;
+ bool constrained_to_region = false;
bool needs_clear_color = false;
bool needs_clear_depth = false;
@@ -7025,21 +7026,30 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
viewport_offset = regioni.position;
viewport_size = regioni.size;
- if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
- needs_clear_color = true;
- p_initial_color_action = INITIAL_ACTION_CONTINUE;
- }
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
- needs_clear_depth = true;
- p_initial_depth_action = INITIAL_ACTION_CONTINUE;
- }
- if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
- needs_clear_color = true;
- p_initial_color_action = INITIAL_ACTION_KEEP;
- }
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
- needs_clear_depth = true;
- p_initial_depth_action = INITIAL_ACTION_KEEP;
+
+ // If clearing regions both in color and depth, we can switch to a fast path where we let Vulkan to the clears
+ // and we constrain the render area to the region.
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION && p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
+ constrained_to_region = true;
+ p_initial_color_action = INITIAL_ACTION_CLEAR;
+ p_initial_depth_action = INITIAL_ACTION_CLEAR;
+ } else {
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
+ needs_clear_color = true;
+ p_initial_color_action = INITIAL_ACTION_CONTINUE;
+ }
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
+ needs_clear_depth = true;
+ p_initial_depth_action = INITIAL_ACTION_CONTINUE;
+ }
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
+ needs_clear_color = true;
+ p_initial_color_action = INITIAL_ACTION_KEEP;
+ }
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
+ needs_clear_depth = true;
+ p_initial_depth_action = INITIAL_ACTION_KEEP;
+ }
}
}
@@ -7066,7 +7076,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
ERR_FAIL_COND_V(err != OK, INVALID_ID);
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
- err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
+ err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures, constrained_to_region);
if (err != OK) {
return INVALID_ID;
@@ -7082,6 +7092,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
draw_list_current_subpass = 0;
if (needs_clear_color || needs_clear_depth) {
+ DEV_ASSERT(!constrained_to_region);
_draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
}
@@ -7120,6 +7131,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
Point2i viewport_offset;
Point2i viewport_size = framebuffer->size;
+ bool constrained_to_region = false;
bool needs_clear_color = false;
bool needs_clear_depth = false;
@@ -7135,13 +7147,29 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
viewport_offset = regioni.position;
viewport_size = regioni.size;
- if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
- needs_clear_color = true;
- p_initial_color_action = INITIAL_ACTION_KEEP;
- }
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
- needs_clear_depth = true;
- p_initial_depth_action = INITIAL_ACTION_KEEP;
+ // If clearing regions both in color and depth, we can switch to a fast path where we let Vulkan to the clears
+ // and we constrain the render area to the region.
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION && p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
+ constrained_to_region = true;
+ p_initial_color_action = INITIAL_ACTION_CLEAR;
+ p_initial_depth_action = INITIAL_ACTION_CLEAR;
+ } else {
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
+ needs_clear_color = true;
+ p_initial_color_action = INITIAL_ACTION_CONTINUE;
+ }
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
+ needs_clear_depth = true;
+ p_initial_depth_action = INITIAL_ACTION_CONTINUE;
+ }
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
+ needs_clear_color = true;
+ p_initial_color_action = INITIAL_ACTION_KEEP;
+ }
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
+ needs_clear_depth = true;
+ p_initial_depth_action = INITIAL_ACTION_KEEP;
+ }
}
}
@@ -7167,7 +7195,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
- err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
+ err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures, constrained_to_region);
if (err != OK) {
return ERR_CANT_CREATE;
@@ -7187,6 +7215,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
}
if (needs_clear_color || needs_clear_depth) {
+ DEV_ASSERT(!constrained_to_region);
_draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
}