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authorJuan Linietsky <reduzio@gmail.com>2019-07-04 22:54:32 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:28 +0100
commita7b2ac7bb1b5f9155866382f14138e86e52efded (patch)
tree605181a1f1fed96e484e89efaa05201d2db7fcc3 /drivers/vulkan/rendering_device_vulkan.h
parent92b27bccf10a68f04a3553f1c925bdf09e076a89 (diff)
downloadredot-engine-a7b2ac7bb1b5f9155866382f14138e86e52efded.tar.gz
Normalmapping and Specularmapping working in 2D engine
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 546b1dc1e9..0404297c64 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -769,7 +769,7 @@ public:
virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
virtual bool uniform_set_is_valid(RID p_uniform_set);
- virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, void *p_data, bool p_sync_with_draw = false); //works for any buffer
+ virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw = false); //works for any buffer
/*************************/
/**** RENDER PIPELINE ****/