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| author | Juan Linietsky <reduzio@gmail.com> | 2019-07-04 22:54:32 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:28 +0100 |
| commit | a7b2ac7bb1b5f9155866382f14138e86e52efded (patch) | |
| tree | 605181a1f1fed96e484e89efaa05201d2db7fcc3 /drivers/vulkan/rendering_device_vulkan.h | |
| parent | 92b27bccf10a68f04a3553f1c925bdf09e076a89 (diff) | |
| download | redot-engine-a7b2ac7bb1b5f9155866382f14138e86e52efded.tar.gz | |
Normalmapping and Specularmapping working in 2D engine
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
| -rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 546b1dc1e9..0404297c64 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -769,7 +769,7 @@ public: virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); virtual bool uniform_set_is_valid(RID p_uniform_set); - virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, void *p_data, bool p_sync_with_draw = false); //works for any buffer + virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw = false); //works for any buffer /*************************/ /**** RENDER PIPELINE ****/ |
