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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-09 20:29:06 +0100 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-10 17:41:17 +0100 |
| commit | 92e9cca5be9158272329a3cd71ffda7dc09bb0cd (patch) | |
| tree | 89ebb7641d0466241482df19211256cba9fcbd42 /drivers | |
| parent | 4f9b6d9a3f7ba9315312c563ca6f805b60b635ab (diff) | |
| download | redot-engine-92e9cca5be9158272329a3cd71ffda7dc09bb0cd.tar.gz | |
Rename `hint_aniso` to `hint_anisotropy` in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
Diffstat (limited to 'drivers')
| -rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 7cd90ea1de..9ae081c0d1 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1415,7 +1415,7 @@ void RasterizerCanvasGLES3::_legacy_canvas_render_item(Item *p_ci, RenderItemSta case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { |
