diff options
author | Trashguy <trashguy@gmail.com> | 2024-10-11 12:21:42 -0400 |
---|---|---|
committer | Spartan322 <Megacake1234@gmail.com> | 2024-10-13 15:05:24 -0400 |
commit | 9901f655fb46bd345770ad5f4a1638c4051b1816 (patch) | |
tree | bb22b4881145f122568c8f2e51e912078ad1b4fc /drivers | |
parent | 6699ae7897658e44efc3cfb2cba91c11a8f5aa6a (diff) | |
download | redot-engine-9901f655fb46bd345770ad5f4a1638c4051b1816.tar.gz |
Rebrand Godot 4.3 to Redot
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/backtrace/SCsub | 2 | ||||
-rw-r--r-- | drivers/coremidi/midi_driver_coremidi.cpp | 4 | ||||
-rw-r--r-- | drivers/d3d12/SCsub | 2 | ||||
-rw-r--r-- | drivers/d3d12/rendering_device_driver_d3d12.cpp | 2 | ||||
-rw-r--r-- | drivers/egl/SCsub | 2 | ||||
-rw-r--r-- | drivers/gl_context/SCsub | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 4 | ||||
-rw-r--r-- | drivers/png/SCsub | 2 | ||||
-rw-r--r-- | drivers/png/image_loader_png.cpp | 2 | ||||
-rw-r--r-- | drivers/pulseaudio/audio_driver_pulseaudio.cpp | 2 | ||||
-rw-r--r-- | drivers/unix/os_unix.cpp | 2 | ||||
-rw-r--r-- | drivers/vulkan/SCsub | 2 | ||||
-rw-r--r-- | drivers/vulkan/rendering_device_driver_vulkan.cpp | 10 |
13 files changed, 19 insertions, 19 deletions
diff --git a/drivers/backtrace/SCsub b/drivers/backtrace/SCsub index f61fb21581..09d04814e5 100644 --- a/drivers/backtrace/SCsub +++ b/drivers/backtrace/SCsub @@ -33,7 +33,7 @@ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.drivers_sources += thirdparty_obj -# Godot source files +# Redot source files driver_obj = [] diff --git a/drivers/coremidi/midi_driver_coremidi.cpp b/drivers/coremidi/midi_driver_coremidi.cpp index f6cc59471e..b3481488b8 100644 --- a/drivers/coremidi/midi_driver_coremidi.cpp +++ b/drivers/coremidi/midi_driver_coremidi.cpp @@ -61,7 +61,7 @@ Error MIDIDriverCoreMidi::open() { ERR_FAIL_COND_V_MSG(client || core_midi_closed, FAILED, "MIDIDriverCoreMidi cannot be reopened."); - CFStringRef name = CFStringCreateWithCString(nullptr, "Godot", kCFStringEncodingASCII); + CFStringRef name = CFStringCreateWithCString(nullptr, "Redot", kCFStringEncodingASCII); OSStatus result = MIDIClientCreate(name, nullptr, nullptr, &client); CFRelease(name); if (result != noErr) { @@ -69,7 +69,7 @@ Error MIDIDriverCoreMidi::open() { return ERR_CANT_OPEN; } - result = MIDIInputPortCreate(client, CFSTR("Godot Input"), MIDIDriverCoreMidi::read, (void *)this, &port_in); + result = MIDIInputPortCreate(client, CFSTR("Redot Input"), MIDIDriverCoreMidi::read, (void *)this, &port_in); if (result != noErr) { ERR_PRINT("MIDIInputPortCreate failed, code: " + itos(result)); return ERR_CANT_OPEN; diff --git a/drivers/d3d12/SCsub b/drivers/d3d12/SCsub index 35227ebe08..76cee7a093 100644 --- a/drivers/d3d12/SCsub +++ b/drivers/d3d12/SCsub @@ -151,7 +151,7 @@ env_d3d12_rdd.Append(CPPDEFINES=extra_defines) env.drivers_sources += thirdparty_obj -# Godot source files. +# Redot source files. driver_obj = [] env_d3d12_rdd.add_source_files(driver_obj, "*.cpp") diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp index af84b84757..dcad6815b7 100644 --- a/drivers/d3d12/rendering_device_driver_d3d12.cpp +++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp @@ -3577,7 +3577,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec binptr[0] = 'G'; binptr[1] = 'S'; binptr[2] = 'B'; - binptr[3] = 'D'; // Godot shader binary data. + binptr[3] = 'D'; // Redot shader binary data. offset += 4; encode_uint32(ShaderBinary::VERSION, binptr + offset); offset += sizeof(uint32_t); diff --git a/drivers/egl/SCsub b/drivers/egl/SCsub index 1fd15b4bae..6e553abbd3 100644 --- a/drivers/egl/SCsub +++ b/drivers/egl/SCsub @@ -2,5 +2,5 @@ Import("env") -# Godot source files +# Redot source files env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub index ce6ea747b1..bb98043947 100644 --- a/drivers/gl_context/SCsub +++ b/drivers/gl_context/SCsub @@ -25,5 +25,5 @@ if env["platform"] in ["macos", "windows", "linuxbsd"]: env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources) -# Godot source files +# Redot source files env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 19ef3d416c..b28ad85586 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -309,7 +309,7 @@ RasterizerGLES3::RasterizerGLES3() { } if (callback) { - print_line("godot: ENABLING GL DEBUG"); + print_line("redot: ENABLING GL DEBUG"); glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); callback((DEBUGPROCARB)_gl_debug_print, nullptr); glEnable(_EXT_DEBUG_OUTPUT); @@ -349,7 +349,7 @@ RasterizerGLES3::RasterizerGLES3() { } } - // Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself. + // Disable OpenGL linear to sRGB conversion, because Redot will always do this conversion itself. glDisable(GL_FRAMEBUFFER_SRGB); // OpenGL needs to be initialized before initializing the Rasterizers diff --git a/drivers/png/SCsub b/drivers/png/SCsub index e38f3c4760..3912056543 100644 --- a/drivers/png/SCsub +++ b/drivers/png/SCsub @@ -61,7 +61,7 @@ if env["builtin_libpng"]: env.drivers_sources += thirdparty_obj -# Godot source files +# Redot source files driver_obj = [] diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index 6f98f072dd..284370cacf 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -79,7 +79,7 @@ Ref<Image> ImageLoaderPNG::lossless_unpack_png(const Vector<uint8_t> &p_data) { Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) { Vector<uint8_t> out_buffer; - // add Godot's own "PNG " prefix + // add Redot's own "PNG " prefix if (out_buffer.resize(4) != OK) { ERR_FAIL_V(Vector<uint8_t>()); } diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 669e6c2aa9..7ecaa1ded1 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -192,7 +192,7 @@ Error AudioDriverPulseAudio::init_output_device() { // Detect the amount of channels PulseAudio is using // Note: If using an even amount of channels (2, 4, etc) channels and pa_map.channels will be equal, // if not then pa_map.channels will have the real amount of channels PulseAudio is using and channels - // will have the amount of channels Godot is using (in this case it's pa_map.channels + 1) + // will have the amount of channels Redot is using (in this case it's pa_map.channels + 1) Error err = detect_channels(); if (err != OK) { // This most likely means there are no sinks. diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index ce2553456d..ad00e295e3 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -971,7 +971,7 @@ void UnixTerminalLogger::log_error(const char *p_function, const char *p_file, i } // Disable color codes if stdout is not a TTY. - // This prevents Godot from writing ANSI escape codes when redirecting + // This prevents Redot from writing ANSI escape codes when redirecting // stdout and stderr to a file. const bool tty = isatty(fileno(stdout)); const char *gray = tty ? "\E[0;90m" : ""; diff --git a/drivers/vulkan/SCsub b/drivers/vulkan/SCsub index 1efef5ad77..e028779145 100644 --- a/drivers/vulkan/SCsub +++ b/drivers/vulkan/SCsub @@ -53,7 +53,7 @@ env_thirdparty_vma.add_source_files(thirdparty_obj, thirdparty_sources_vma) env.drivers_sources += thirdparty_obj -# Godot source files +# Redot source files driver_obj = [] diff --git a/drivers/vulkan/rendering_device_driver_vulkan.cpp b/drivers/vulkan/rendering_device_driver_vulkan.cpp index 97fd156584..5831914377 100644 --- a/drivers/vulkan/rendering_device_driver_vulkan.cpp +++ b/drivers/vulkan/rendering_device_driver_vulkan.cpp @@ -545,7 +545,7 @@ Error RenderingDeviceDriverVulkan::_check_device_features() { // Check for required features. if (!physical_device_features.imageCubeArray || !physical_device_features.independentBlend) { - String error_string = vformat("Your GPU (%s) does not support the following features which are required to use Vulkan-based renderers in Godot:\n\n", context_device.name); + String error_string = vformat("Your GPU (%s) does not support the following features which are required to use Vulkan-based renderers in Redot:\n\n", context_device.name); if (!physical_device_features.imageCubeArray) { error_string += "- No support for image cube arrays.\n"; } @@ -710,7 +710,7 @@ Error RenderingDeviceDriverVulkan::_check_device_capabilities() { if (use_1_2_features) { #ifdef MACOS_ENABLED - ERR_FAIL_COND_V_MSG(!device_features_vk_1_2.shaderSampledImageArrayNonUniformIndexing, ERR_CANT_CREATE, "Your GPU doesn't support shaderSampledImageArrayNonUniformIndexing which is required to use the Vulkan-based renderers in Godot."); + ERR_FAIL_COND_V_MSG(!device_features_vk_1_2.shaderSampledImageArrayNonUniformIndexing, ERR_CANT_CREATE, "Your GPU doesn't support shaderSampledImageArrayNonUniformIndexing which is required to use the Vulkan-based renderers in Redot."); #endif if (enabled_device_extension_names.has(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) { shader_capabilities.shader_float16_is_supported = device_features_vk_1_2.shaderFloat16; @@ -2331,7 +2331,7 @@ Error RenderingDeviceDriverVulkan::command_queue_execute_and_present(CommandQueu // Handling VK_SUBOPTIMAL_KHR the same as VK_SUCCESS is completely intentional. // - // Godot does not currently support native rotation in Android when creating the swap chain. It intentionally uses + // Redot does not currently support native rotation in Android when creating the swap chain. It intentionally uses // VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR instead of the current transform bits available in the surface capabilities. // Choosing the transform that leads to optimal presentation leads to distortion that makes the application unusable, // as the rotation of all the content is not handled at the moment. @@ -2672,7 +2672,7 @@ Error RenderingDeviceDriverVulkan::swap_chain_resize(CommandQueueID p_cmd_queue, } // Prefer identity transform if it's supported, use the current transform otherwise. - // This behavior is intended as Godot does not supported native rotation in platforms that use these bits. + // This behavior is intended as Redot does not supported native rotation in platforms that use these bits. // Refer to the comment in command_queue_present() for more details. VkSurfaceTransformFlagBitsKHR surface_transform_bits; if (surface_capabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) { @@ -3044,7 +3044,7 @@ Vector<uint8_t> RenderingDeviceDriverVulkan::shader_compile_binary_from_spirv(Ve binptr[0] = 'G'; binptr[1] = 'S'; binptr[2] = 'B'; - binptr[3] = 'D'; // Godot Shader Binary Data. + binptr[3] = 'D'; // Redot Shader Binary Data. offset += 4; encode_uint32(ShaderBinary::VERSION, binptr + offset); offset += sizeof(uint32_t); |