summaryrefslogtreecommitdiffstats
path: root/drivers
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2017-09-23 23:10:34 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-09-23 23:10:34 -0300
commit81c9cfdc1b4df336ba3cd01024e01c3a65ee4797 (patch)
tree3a34b1147ddac28a3b35bdb5fbc4f82951f7a01a /drivers
parent3c857033df954b481fb6ba9545b074588b1aee02 (diff)
downloadredot-engine-81c9cfdc1b4df336ba3cd01024e01c3a65ee4797.tar.gz
Added light affect parameter to baked AO
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp2
-rw-r--r--drivers/gles3/shaders/scene.glsl5
2 files changed, 7 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index b3b2517ad6..9a5b53c84b 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -787,6 +787,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
actions[VS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission";
actions[VS::SHADER_SPATIAL].renames["AO"] = "ao";
+ actions[VS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect";
actions[VS::SHADER_SPATIAL].renames["EMISSION"] = "emission";
//actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
actions[VS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord";
@@ -806,6 +807,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n";
actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY";
actions[VS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n";
actions[VS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n";
actions[VS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n";
actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n";
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 0eb26ae58f..25115bc18a 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1536,6 +1536,7 @@ void main() {
#if defined(ENABLE_AO)
float ao=1.0;
+ float ao_light_affect=0.0;
#endif
float alpha = 1.0;
@@ -1920,9 +1921,13 @@ FRAGMENT_SHADER_CODE
#if defined(ENABLE_AO)
ambient_light*=ao;
+ ao_light_affect = mix(1.0,ao,ao_light_affect);
+ specular_light*=ao_light_affect;
+ diffuse_light*=ao_light_affect;
#endif
+
//energu conservation
diffuse_light=mix(diffuse_light,vec3(0.0),metallic);
ambient_light=mix(ambient_light,vec3(0.0),metallic);