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author | luz.paz <luzpaz@users.noreply.github.com> | 2019-09-19 14:36:39 -0400 |
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committer | luz.paz <luzpaz@users.noreply.github.com> | 2019-09-19 14:36:52 -0400 |
commit | 91ecd7b6a679edeaee6b6ac147074c80d2bd30f6 (patch) | |
tree | 954513bb4bd618724f31c88cfc272d5cda8d6676 /editor/collada/collada.cpp | |
parent | 24e1039eb6fe32115e8d1a62a84965e9be19a2ed (diff) | |
download | redot-engine-91ecd7b6a679edeaee6b6ac147074c80d2bd30f6.tar.gz |
Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
Diffstat (limited to 'editor/collada/collada.cpp')
-rw-r--r-- | editor/collada/collada.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index 1bb49a4167..e38171eef9 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -616,7 +616,7 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String & if (colorarr.size() >= 3) { - // alpha strangely not allright? maybe it needs to be multiplied by value as a channel intensity + // alpha strangely not alright? maybe it needs to be multiplied by value as a channel intensity Color color(colorarr[0], colorarr[1], colorarr[2], 1.0); if (what == "diffuse") effect.diffuse.color = color; @@ -854,7 +854,7 @@ void Collada::_parse_light(XMLParser &parser) { COLLADA_PRINT("colorarr size: " + rtos(colorarr.size())); if (colorarr.size() >= 4) { - // alpha strangely not allright? maybe it needs to be multiplied by value as a channel intensity + // alpha strangely not alright? maybe it needs to be multiplied by value as a channel intensity Color color(colorarr[0], colorarr[1], colorarr[2], 1.0); light.color = color; } @@ -2297,7 +2297,7 @@ bool Collada::_optimize_skeletons(VisualScene *p_vscene, Node *p_node) { //replace parent by this... Node *parent = node->parent; - //i wonder if this is allright.. i think it is since created skeleton (first joint) is already animated by bone.. + //i wonder if this is alright.. i think it is since created skeleton (first joint) is already animated by bone.. node->id = parent->id; node->name = parent->name; node->xform_list = parent->xform_list; |