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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/collada/collada.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'editor/collada/collada.h')
-rw-r--r--editor/collada/collada.h375
1 files changed, 182 insertions, 193 deletions
diff --git a/editor/collada/collada.h b/editor/collada/collada.h
index 2de2d22935..23b3aef670 100644
--- a/editor/collada/collada.h
+++ b/editor/collada/collada.h
@@ -31,21 +31,18 @@
#ifndef COLLADA_H
#define COLLADA_H
-
-#include "scene/resources/material.h"
#include "global_config.h"
#include "io/xml_parser.h"
#include "map.h"
+#include "scene/resources/material.h"
class Collada {
public:
-
enum ImportFlags {
- IMPORT_FLAG_SCENE=1,
- IMPORT_FLAG_ANIMATION=2
+ IMPORT_FLAG_SCENE = 1,
+ IMPORT_FLAG_ANIMATION = 2
};
-
struct Image {
String path;
@@ -57,7 +54,6 @@ public:
String instance_effect;
};
-
struct Effect {
String name;
@@ -68,23 +64,23 @@ public:
int uv_idx;
String texture;
Color color;
- Channel() { uv_idx=0; }
+ Channel() { uv_idx = 0; }
};
- Channel diffuse,specular,emission,bump;
+ Channel diffuse, specular, emission, bump;
float shininess;
bool found_double_sided;
bool double_sided;
bool unshaded;
- String get_texture_path(const String& p_source,Collada& state) const;
+ String get_texture_path(const String &p_source, Collada &state) const;
Effect() {
- diffuse.color=Color(1,1,1,1);
- double_sided=true;
- found_double_sided=false;
- shininess=40;
- unshaded=false;
+ diffuse.color = Color(1, 1, 1, 1);
+ double_sided = true;
+ found_double_sided = false;
+ shininess = 40;
+ unshaded = false;
}
};
@@ -114,12 +110,12 @@ public:
CameraData() {
- mode=MODE_PERSPECTIVE;
- perspective.y_fov=0;
- perspective.x_fov=0;
- aspect=1;
- z_near=0.1;
- z_far=100;
+ mode = MODE_PERSPECTIVE;
+ perspective.y_fov = 0;
+ perspective.x_fov = 0;
+ aspect = 1;
+ z_near = 0.1;
+ z_far = 100;
}
};
@@ -145,37 +141,34 @@ public:
LightData() {
- mode=MODE_AMBIENT;
- color=Color(1,1,1,1);
- constant_att=0;
- linear_att=0;
- quad_att=0;
+ mode = MODE_AMBIENT;
+ color = Color(1, 1, 1, 1);
+ constant_att = 0;
+ linear_att = 0;
+ quad_att = 0;
- spot_angle=45;
- spot_exp=1;
+ spot_angle = 45;
+ spot_exp = 1;
}
};
-
struct MeshData {
-
String name;
struct Source {
Vector<float> array;
int stride;
-
};
- Map<String,Source> sources;
+ Map<String, Source> sources;
struct Vertices {
- Map<String,String> sources;
+ Map<String, String> sources;
};
- Map<String,Vertices> vertices;
+ Map<String, Vertices> vertices;
struct Primitives {
@@ -183,12 +176,10 @@ public:
String source;
int offset;
-
-
};
String material;
- Map<String,SourceRef> sources;
+ Map<String, SourceRef> sources;
Vector<float> polygons;
Vector<float> indices;
int count;
@@ -200,12 +191,14 @@ public:
bool found_double_sided;
bool double_sided;
- MeshData() { found_double_sided=false; double_sided=true; }
+ MeshData() {
+ found_double_sided = false;
+ double_sided = true;
+ }
};
struct CurveData {
-
String name;
bool closed;
@@ -216,16 +209,14 @@ public:
int stride;
};
- Map<String,Source> sources;
-
+ Map<String, Source> sources;
- Map<String,String> control_vertices;
+ Map<String, String> control_vertices;
CurveData() {
- closed=false;
+ closed = false;
}
-
};
struct SkinControllerData {
@@ -240,15 +231,15 @@ public:
Vector<float> array;
int stride;
Source() {
- stride=1;
+ stride = 1;
}
};
- Map<String,Source> sources;
+ Map<String, Source> sources;
struct Joints {
- Map<String,String> sources;
+ Map<String, String> sources;
} joints;
struct Weights {
@@ -257,23 +248,20 @@ public:
String source;
int offset;
-
-
};
String material;
- Map<String,SourceRef> sources;
+ Map<String, SourceRef> sources;
Vector<float> sets;
Vector<float> indices;
int count;
} weights;
- Map<String,Transform> bone_rest_map;
+ Map<String, Transform> bone_rest_map;
- SkinControllerData() { use_idrefs=false; }
+ SkinControllerData() { use_idrefs = false; }
};
-
struct MorphControllerData {
String mesh;
@@ -284,21 +272,20 @@ public:
int stride;
Vector<String> sarray; //maybe for names
Vector<float> array;
- Source() { stride=1; }
+ Source() { stride = 1; }
};
- Map<String,Source> sources;
+ Map<String, Source> sources;
- Map<String,String> targets;
- MorphControllerData() { }
+ Map<String, String> targets;
+ MorphControllerData() {}
};
-
struct Vertex {
int idx;
Vector3 vertex;
- Vector3 normal;
+ Vector3 normal;
Vector3 uv;
Vector3 uv2;
Plane tangent;
@@ -307,8 +294,7 @@ public:
struct Weight {
int bone_idx;
float weight;
- bool operator<(const Weight w) const { return weight>w.weight; } //heaviest first
-
+ bool operator<(const Weight w) const { return weight > w.weight; } //heaviest first
};
Vector<Weight> weights;
@@ -316,61 +302,61 @@ public:
void fix_weights() {
weights.sort();
- if (weights.size()>4) {
+ if (weights.size() > 4) {
//cap to 4 and make weights add up 1
weights.resize(4);
- float total=0;
- for(int i=0;i<4;i++)
- total+=weights[i].weight;
+ float total = 0;
+ for (int i = 0; i < 4; i++)
+ total += weights[i].weight;
if (total)
- for(int i=0;i<4;i++)
- weights[i].weight/=total;
-
+ for (int i = 0; i < 4; i++)
+ weights[i].weight /= total;
}
}
void fix_unit_scale(Collada &state);
- bool operator<(const Vertex& p_vert) const {
+ bool operator<(const Vertex &p_vert) const {
- if (uid==p_vert.uid) {
- if (vertex==p_vert.vertex) {
- if(normal==p_vert.normal) {
- if(uv==p_vert.uv) {
- if(uv2==p_vert.uv2) {
+ if (uid == p_vert.uid) {
+ if (vertex == p_vert.vertex) {
+ if (normal == p_vert.normal) {
+ if (uv == p_vert.uv) {
+ if (uv2 == p_vert.uv2) {
if (!weights.empty() || !p_vert.weights.empty()) {
- if (weights.size()==p_vert.weights.size()) {
+ if (weights.size() == p_vert.weights.size()) {
- for(int i=0;i<weights.size();i++) {
- if (weights[i].bone_idx!=p_vert.weights[i].bone_idx)
- return weights[i].bone_idx<p_vert.weights[i].bone_idx;
+ for (int i = 0; i < weights.size(); i++) {
+ if (weights[i].bone_idx != p_vert.weights[i].bone_idx)
+ return weights[i].bone_idx < p_vert.weights[i].bone_idx;
- if (weights[i].weight!=p_vert.weights[i].weight)
- return weights[i].weight<p_vert.weights[i].weight;
+ if (weights[i].weight != p_vert.weights[i].weight)
+ return weights[i].weight < p_vert.weights[i].weight;
}
- } else {
+ } else {
return weights.size() < p_vert.weights.size();
}
-
}
- return (color<p_vert.color);
+ return (color < p_vert.color);
} else
- return (uv2<p_vert.uv2);
+ return (uv2 < p_vert.uv2);
} else
- return (uv<p_vert.uv);
+ return (uv < p_vert.uv);
} else
- return (normal<p_vert.normal);
+ return (normal < p_vert.normal);
} else
- return vertex<p_vert.vertex;
+ return vertex < p_vert.vertex;
} else
return uid < p_vert.uid;
-
}
- Vertex() { uid=0; idx=0; }
+ Vertex() {
+ uid = 0;
+ idx = 0;
+ }
};
struct Node {
@@ -384,7 +370,6 @@ public:
TYPE_GEOMETRY
};
-
struct XForm {
enum Op {
@@ -409,9 +394,9 @@ public:
Vector<XForm> xform_list;
Transform default_transform;
Transform post_transform;
- Vector<Node*> children;
+ Vector<Node *> children;
- Node* parent;
+ Node *parent;
Transform compute_transform(Collada &state) const;
Transform get_global_transform() const;
@@ -419,26 +404,33 @@ public:
bool ignore_anim;
-
- Node() {noname=false; type=TYPE_NODE; parent=NULL; ignore_anim=false; }
- virtual ~Node() { for(int i=0;i<children.size();i++) memdelete( children[i] ); };
-
+ Node() {
+ noname = false;
+ type = TYPE_NODE;
+ parent = NULL;
+ ignore_anim = false;
+ }
+ virtual ~Node() {
+ for (int i = 0; i < children.size(); i++)
+ memdelete(children[i]);
+ };
};
struct NodeSkeleton : public Node {
-
- NodeSkeleton() { type=TYPE_SKELETON; }
+ NodeSkeleton() { type = TYPE_SKELETON; }
};
struct NodeJoint : public Node {
NodeSkeleton *owner;
String sid;
- NodeJoint() { type=TYPE_JOINT; owner=NULL; }
+ NodeJoint() {
+ type = TYPE_JOINT;
+ owner = NULL;
+ }
};
-
struct NodeGeometry : public Node {
bool controller;
@@ -448,36 +440,37 @@ public:
String target;
};
- Map<String,Material> material_map;
+ Map<String, Material> material_map;
Vector<String> skeletons;
- NodeGeometry() { type=TYPE_GEOMETRY; }
+ NodeGeometry() { type = TYPE_GEOMETRY; }
};
struct NodeCamera : public Node {
String camera;
- NodeCamera() { type=TYPE_CAMERA; }
+ NodeCamera() { type = TYPE_CAMERA; }
};
struct NodeLight : public Node {
String light;
- NodeLight() { type=TYPE_LIGHT; }
+ NodeLight() { type = TYPE_LIGHT; }
};
-
struct VisualScene {
String name;
- Vector<Node*> root_nodes;
+ Vector<Node *> root_nodes;
- ~VisualScene() { for(int i=0;i<root_nodes.size();i++) memdelete( root_nodes[i] ); }
+ ~VisualScene() {
+ for (int i = 0; i < root_nodes.size(); i++)
+ memdelete(root_nodes[i]);
+ }
};
-
struct AnimationClip {
String name;
@@ -485,7 +478,10 @@ public:
float end;
Vector<String> tracks;
- AnimationClip() { begin=0; end=1; }
+ AnimationClip() {
+ begin = 0;
+ end = 1;
+ }
};
struct AnimationTrack {
@@ -514,26 +510,22 @@ public:
Point2 out_tangent;
InterpolationType interp_type;
- Key() { interp_type=INTERP_LINEAR; }
+ Key() { interp_type = INTERP_LINEAR; }
};
-
Vector<float> get_value_at_time(float p_time);
Vector<Key> keys;
- AnimationTrack() { property=false; }
+ AnimationTrack() { property = false; }
};
-
/****************/
/* IMPORT STATE */
/****************/
-
struct State {
-
int import_flags;
float unit_scale;
@@ -542,38 +534,38 @@ public:
struct Version {
- int major,minor,rev;
+ int major, minor, rev;
- bool operator<(const Version& p_ver) const { return (major==p_ver.major)?((minor==p_ver.minor)?(rev<p_ver.rev):minor<p_ver.minor):major<p_ver.major; }
- Version(int p_major=0,int p_minor=0,int p_rev=0) { major=p_major; minor=p_minor; rev=p_rev; }
+ bool operator<(const Version &p_ver) const { return (major == p_ver.major) ? ((minor == p_ver.minor) ? (rev < p_ver.rev) : minor < p_ver.minor) : major < p_ver.major; }
+ Version(int p_major = 0, int p_minor = 0, int p_rev = 0) {
+ major = p_major;
+ minor = p_minor;
+ rev = p_rev;
+ }
} version;
+ Map<String, CameraData> camera_data_map;
+ Map<String, MeshData> mesh_data_map;
+ Map<String, LightData> light_data_map;
+ Map<String, CurveData> curve_data_map;
- Map<String,CameraData> camera_data_map;
- Map<String,MeshData> mesh_data_map;
- Map<String,LightData> light_data_map;
- Map<String,CurveData> curve_data_map;
-
-
- Map<String,String> mesh_name_map;
- Map<String,String> morph_name_map;
- Map<String,String> morph_ownership_map;
- Map<String,SkinControllerData> skin_controller_data_map;
- Map<String,MorphControllerData> morph_controller_data_map;
+ Map<String, String> mesh_name_map;
+ Map<String, String> morph_name_map;
+ Map<String, String> morph_ownership_map;
+ Map<String, SkinControllerData> skin_controller_data_map;
+ Map<String, MorphControllerData> morph_controller_data_map;
+ Map<String, Image> image_map;
+ Map<String, Material> material_map;
+ Map<String, Effect> effect_map;
-
- Map<String,Image > image_map;
- Map<String,Material> material_map;
- Map<String,Effect> effect_map;
-
- Map<String,VisualScene> visual_scene_map;
- Map<String,Node*> scene_map;
+ Map<String, VisualScene> visual_scene_map;
+ Map<String, Node *> scene_map;
Set<String> idref_joints;
- Map<String,String> sid_to_node_map;
+ Map<String, String> sid_to_node_map;
//Map<String,NodeJoint*> bone_map;
- Map<String,Transform> bone_rest_map;
+ Map<String, Transform> bone_rest_map;
String local_path;
String root_visual_scene;
@@ -581,81 +573,78 @@ public:
Vector<AnimationClip> animation_clips;
Vector<AnimationTrack> animation_tracks;
- Map<String,Vector<int> > referenced_tracks;
- Map<String,Vector<int> > by_id_tracks;
+ Map<String, Vector<int> > referenced_tracks;
+ Map<String, Vector<int> > by_id_tracks;
float animation_length;
- State() { unit_scale=1.0; up_axis=Vector3::AXIS_Y; import_flags=0; animation_length=0; }
+ State() {
+ unit_scale = 1.0;
+ up_axis = Vector3::AXIS_Y;
+ import_flags = 0;
+ animation_length = 0;
+ }
} state;
-
- Error load(const String& p_path, int p_flags=0);
+ Error load(const String &p_path, int p_flags = 0);
Collada();
- Transform fix_transform(const Transform& p_transform);
+ Transform fix_transform(const Transform &p_transform);
Transform get_root_transform() const;
int get_uv_channel(String p_name);
private: // private stuff
-
- Map<String,int> channel_map;
-
- void _parse_asset(XMLParser& parser);
- void _parse_image(XMLParser& parser);
- void _parse_material(XMLParser& parser);
- void _parse_effect_material(XMLParser& parser,Effect &effect,String &id);
- void _parse_effect(XMLParser& parser);
- void _parse_camera(XMLParser& parser);
- void _parse_light(XMLParser& parser);
- void _parse_animation_clip(XMLParser& parser);
-
- void _parse_mesh_geometry(XMLParser& parser,String p_id,String p_name);
- void _parse_curve_geometry(XMLParser& parser,String p_id,String p_name);
-
- void _parse_skin_controller(XMLParser& parser,String p_id);
- void _parse_morph_controller(XMLParser& parser, String id);
- void _parse_controller(XMLParser& parser);
-
- Node* _parse_visual_instance_geometry(XMLParser& parser);
- Node* _parse_visual_instance_camera(XMLParser& parser);
- Node* _parse_visual_instance_light(XMLParser& parser);
-
- Node* _parse_visual_node_instance_data(XMLParser& parser);
- Node* _parse_visual_scene_node(XMLParser& parser);
- void _parse_visual_scene(XMLParser& parser);
-
- void _parse_animation(XMLParser& parser);
- void _parse_scene(XMLParser& parser);
- void _parse_library(XMLParser& parser);
-
-
- Variant _parse_param(XMLParser& parser);
- Vector<float> _read_float_array(XMLParser& parser);
- Vector<String> _read_string_array(XMLParser& parser);
- Transform _read_transform(XMLParser& parser);
- String _read_empty_draw_type(XMLParser& parser);
+ Map<String, int> channel_map;
+
+ void _parse_asset(XMLParser &parser);
+ void _parse_image(XMLParser &parser);
+ void _parse_material(XMLParser &parser);
+ void _parse_effect_material(XMLParser &parser, Effect &effect, String &id);
+ void _parse_effect(XMLParser &parser);
+ void _parse_camera(XMLParser &parser);
+ void _parse_light(XMLParser &parser);
+ void _parse_animation_clip(XMLParser &parser);
+
+ void _parse_mesh_geometry(XMLParser &parser, String p_id, String p_name);
+ void _parse_curve_geometry(XMLParser &parser, String p_id, String p_name);
+
+ void _parse_skin_controller(XMLParser &parser, String p_id);
+ void _parse_morph_controller(XMLParser &parser, String id);
+ void _parse_controller(XMLParser &parser);
+
+ Node *_parse_visual_instance_geometry(XMLParser &parser);
+ Node *_parse_visual_instance_camera(XMLParser &parser);
+ Node *_parse_visual_instance_light(XMLParser &parser);
+
+ Node *_parse_visual_node_instance_data(XMLParser &parser);
+ Node *_parse_visual_scene_node(XMLParser &parser);
+ void _parse_visual_scene(XMLParser &parser);
+
+ void _parse_animation(XMLParser &parser);
+ void _parse_scene(XMLParser &parser);
+ void _parse_library(XMLParser &parser);
+
+ Variant _parse_param(XMLParser &parser);
+ Vector<float> _read_float_array(XMLParser &parser);
+ Vector<String> _read_string_array(XMLParser &parser);
+ Transform _read_transform(XMLParser &parser);
+ String _read_empty_draw_type(XMLParser &parser);
void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner);
- void _create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton=NULL);
- void _find_morph_nodes(VisualScene *p_vscene,Node *p_node);
- bool _remove_node(Node *p_parent,Node *p_node);
- void _remove_node(VisualScene *p_vscene,Node *p_node);
+ void _create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton = NULL);
+ void _find_morph_nodes(VisualScene *p_vscene, Node *p_node);
+ bool _remove_node(Node *p_parent, Node *p_node);
+ void _remove_node(VisualScene *p_vscene, Node *p_node);
void _merge_skeletons2(VisualScene *p_vscene);
- void _merge_skeletons(VisualScene *p_vscene,Node *p_node);
- bool _optimize_skeletons(VisualScene *p_vscene,Node *p_node);
-
-
- bool _move_geometry_to_skeletons(VisualScene *p_vscene,Node *p_node,List<Node*> *p_mgeom);
-
+ void _merge_skeletons(VisualScene *p_vscene, Node *p_node);
+ bool _optimize_skeletons(VisualScene *p_vscene, Node *p_node);
+ bool _move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, List<Node *> *p_mgeom);
void _optimize();
-
-
};
#endif // COLLADA_H