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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/collada/collada.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'editor/collada/collada.h')
-rw-r--r-- | editor/collada/collada.h | 375 |
1 files changed, 182 insertions, 193 deletions
diff --git a/editor/collada/collada.h b/editor/collada/collada.h index 2de2d22935..23b3aef670 100644 --- a/editor/collada/collada.h +++ b/editor/collada/collada.h @@ -31,21 +31,18 @@ #ifndef COLLADA_H #define COLLADA_H - -#include "scene/resources/material.h" #include "global_config.h" #include "io/xml_parser.h" #include "map.h" +#include "scene/resources/material.h" class Collada { public: - enum ImportFlags { - IMPORT_FLAG_SCENE=1, - IMPORT_FLAG_ANIMATION=2 + IMPORT_FLAG_SCENE = 1, + IMPORT_FLAG_ANIMATION = 2 }; - struct Image { String path; @@ -57,7 +54,6 @@ public: String instance_effect; }; - struct Effect { String name; @@ -68,23 +64,23 @@ public: int uv_idx; String texture; Color color; - Channel() { uv_idx=0; } + Channel() { uv_idx = 0; } }; - Channel diffuse,specular,emission,bump; + Channel diffuse, specular, emission, bump; float shininess; bool found_double_sided; bool double_sided; bool unshaded; - String get_texture_path(const String& p_source,Collada& state) const; + String get_texture_path(const String &p_source, Collada &state) const; Effect() { - diffuse.color=Color(1,1,1,1); - double_sided=true; - found_double_sided=false; - shininess=40; - unshaded=false; + diffuse.color = Color(1, 1, 1, 1); + double_sided = true; + found_double_sided = false; + shininess = 40; + unshaded = false; } }; @@ -114,12 +110,12 @@ public: CameraData() { - mode=MODE_PERSPECTIVE; - perspective.y_fov=0; - perspective.x_fov=0; - aspect=1; - z_near=0.1; - z_far=100; + mode = MODE_PERSPECTIVE; + perspective.y_fov = 0; + perspective.x_fov = 0; + aspect = 1; + z_near = 0.1; + z_far = 100; } }; @@ -145,37 +141,34 @@ public: LightData() { - mode=MODE_AMBIENT; - color=Color(1,1,1,1); - constant_att=0; - linear_att=0; - quad_att=0; + mode = MODE_AMBIENT; + color = Color(1, 1, 1, 1); + constant_att = 0; + linear_att = 0; + quad_att = 0; - spot_angle=45; - spot_exp=1; + spot_angle = 45; + spot_exp = 1; } }; - struct MeshData { - String name; struct Source { Vector<float> array; int stride; - }; - Map<String,Source> sources; + Map<String, Source> sources; struct Vertices { - Map<String,String> sources; + Map<String, String> sources; }; - Map<String,Vertices> vertices; + Map<String, Vertices> vertices; struct Primitives { @@ -183,12 +176,10 @@ public: String source; int offset; - - }; String material; - Map<String,SourceRef> sources; + Map<String, SourceRef> sources; Vector<float> polygons; Vector<float> indices; int count; @@ -200,12 +191,14 @@ public: bool found_double_sided; bool double_sided; - MeshData() { found_double_sided=false; double_sided=true; } + MeshData() { + found_double_sided = false; + double_sided = true; + } }; struct CurveData { - String name; bool closed; @@ -216,16 +209,14 @@ public: int stride; }; - Map<String,Source> sources; - + Map<String, Source> sources; - Map<String,String> control_vertices; + Map<String, String> control_vertices; CurveData() { - closed=false; + closed = false; } - }; struct SkinControllerData { @@ -240,15 +231,15 @@ public: Vector<float> array; int stride; Source() { - stride=1; + stride = 1; } }; - Map<String,Source> sources; + Map<String, Source> sources; struct Joints { - Map<String,String> sources; + Map<String, String> sources; } joints; struct Weights { @@ -257,23 +248,20 @@ public: String source; int offset; - - }; String material; - Map<String,SourceRef> sources; + Map<String, SourceRef> sources; Vector<float> sets; Vector<float> indices; int count; } weights; - Map<String,Transform> bone_rest_map; + Map<String, Transform> bone_rest_map; - SkinControllerData() { use_idrefs=false; } + SkinControllerData() { use_idrefs = false; } }; - struct MorphControllerData { String mesh; @@ -284,21 +272,20 @@ public: int stride; Vector<String> sarray; //maybe for names Vector<float> array; - Source() { stride=1; } + Source() { stride = 1; } }; - Map<String,Source> sources; + Map<String, Source> sources; - Map<String,String> targets; - MorphControllerData() { } + Map<String, String> targets; + MorphControllerData() {} }; - struct Vertex { int idx; Vector3 vertex; - Vector3 normal; + Vector3 normal; Vector3 uv; Vector3 uv2; Plane tangent; @@ -307,8 +294,7 @@ public: struct Weight { int bone_idx; float weight; - bool operator<(const Weight w) const { return weight>w.weight; } //heaviest first - + bool operator<(const Weight w) const { return weight > w.weight; } //heaviest first }; Vector<Weight> weights; @@ -316,61 +302,61 @@ public: void fix_weights() { weights.sort(); - if (weights.size()>4) { + if (weights.size() > 4) { //cap to 4 and make weights add up 1 weights.resize(4); - float total=0; - for(int i=0;i<4;i++) - total+=weights[i].weight; + float total = 0; + for (int i = 0; i < 4; i++) + total += weights[i].weight; if (total) - for(int i=0;i<4;i++) - weights[i].weight/=total; - + for (int i = 0; i < 4; i++) + weights[i].weight /= total; } } void fix_unit_scale(Collada &state); - bool operator<(const Vertex& p_vert) const { + bool operator<(const Vertex &p_vert) const { - if (uid==p_vert.uid) { - if (vertex==p_vert.vertex) { - if(normal==p_vert.normal) { - if(uv==p_vert.uv) { - if(uv2==p_vert.uv2) { + if (uid == p_vert.uid) { + if (vertex == p_vert.vertex) { + if (normal == p_vert.normal) { + if (uv == p_vert.uv) { + if (uv2 == p_vert.uv2) { if (!weights.empty() || !p_vert.weights.empty()) { - if (weights.size()==p_vert.weights.size()) { + if (weights.size() == p_vert.weights.size()) { - for(int i=0;i<weights.size();i++) { - if (weights[i].bone_idx!=p_vert.weights[i].bone_idx) - return weights[i].bone_idx<p_vert.weights[i].bone_idx; + for (int i = 0; i < weights.size(); i++) { + if (weights[i].bone_idx != p_vert.weights[i].bone_idx) + return weights[i].bone_idx < p_vert.weights[i].bone_idx; - if (weights[i].weight!=p_vert.weights[i].weight) - return weights[i].weight<p_vert.weights[i].weight; + if (weights[i].weight != p_vert.weights[i].weight) + return weights[i].weight < p_vert.weights[i].weight; } - } else { + } else { return weights.size() < p_vert.weights.size(); } - } - return (color<p_vert.color); + return (color < p_vert.color); } else - return (uv2<p_vert.uv2); + return (uv2 < p_vert.uv2); } else - return (uv<p_vert.uv); + return (uv < p_vert.uv); } else - return (normal<p_vert.normal); + return (normal < p_vert.normal); } else - return vertex<p_vert.vertex; + return vertex < p_vert.vertex; } else return uid < p_vert.uid; - } - Vertex() { uid=0; idx=0; } + Vertex() { + uid = 0; + idx = 0; + } }; struct Node { @@ -384,7 +370,6 @@ public: TYPE_GEOMETRY }; - struct XForm { enum Op { @@ -409,9 +394,9 @@ public: Vector<XForm> xform_list; Transform default_transform; Transform post_transform; - Vector<Node*> children; + Vector<Node *> children; - Node* parent; + Node *parent; Transform compute_transform(Collada &state) const; Transform get_global_transform() const; @@ -419,26 +404,33 @@ public: bool ignore_anim; - - Node() {noname=false; type=TYPE_NODE; parent=NULL; ignore_anim=false; } - virtual ~Node() { for(int i=0;i<children.size();i++) memdelete( children[i] ); }; - + Node() { + noname = false; + type = TYPE_NODE; + parent = NULL; + ignore_anim = false; + } + virtual ~Node() { + for (int i = 0; i < children.size(); i++) + memdelete(children[i]); + }; }; struct NodeSkeleton : public Node { - - NodeSkeleton() { type=TYPE_SKELETON; } + NodeSkeleton() { type = TYPE_SKELETON; } }; struct NodeJoint : public Node { NodeSkeleton *owner; String sid; - NodeJoint() { type=TYPE_JOINT; owner=NULL; } + NodeJoint() { + type = TYPE_JOINT; + owner = NULL; + } }; - struct NodeGeometry : public Node { bool controller; @@ -448,36 +440,37 @@ public: String target; }; - Map<String,Material> material_map; + Map<String, Material> material_map; Vector<String> skeletons; - NodeGeometry() { type=TYPE_GEOMETRY; } + NodeGeometry() { type = TYPE_GEOMETRY; } }; struct NodeCamera : public Node { String camera; - NodeCamera() { type=TYPE_CAMERA; } + NodeCamera() { type = TYPE_CAMERA; } }; struct NodeLight : public Node { String light; - NodeLight() { type=TYPE_LIGHT; } + NodeLight() { type = TYPE_LIGHT; } }; - struct VisualScene { String name; - Vector<Node*> root_nodes; + Vector<Node *> root_nodes; - ~VisualScene() { for(int i=0;i<root_nodes.size();i++) memdelete( root_nodes[i] ); } + ~VisualScene() { + for (int i = 0; i < root_nodes.size(); i++) + memdelete(root_nodes[i]); + } }; - struct AnimationClip { String name; @@ -485,7 +478,10 @@ public: float end; Vector<String> tracks; - AnimationClip() { begin=0; end=1; } + AnimationClip() { + begin = 0; + end = 1; + } }; struct AnimationTrack { @@ -514,26 +510,22 @@ public: Point2 out_tangent; InterpolationType interp_type; - Key() { interp_type=INTERP_LINEAR; } + Key() { interp_type = INTERP_LINEAR; } }; - Vector<float> get_value_at_time(float p_time); Vector<Key> keys; - AnimationTrack() { property=false; } + AnimationTrack() { property = false; } }; - /****************/ /* IMPORT STATE */ /****************/ - struct State { - int import_flags; float unit_scale; @@ -542,38 +534,38 @@ public: struct Version { - int major,minor,rev; + int major, minor, rev; - bool operator<(const Version& p_ver) const { return (major==p_ver.major)?((minor==p_ver.minor)?(rev<p_ver.rev):minor<p_ver.minor):major<p_ver.major; } - Version(int p_major=0,int p_minor=0,int p_rev=0) { major=p_major; minor=p_minor; rev=p_rev; } + bool operator<(const Version &p_ver) const { return (major == p_ver.major) ? ((minor == p_ver.minor) ? (rev < p_ver.rev) : minor < p_ver.minor) : major < p_ver.major; } + Version(int p_major = 0, int p_minor = 0, int p_rev = 0) { + major = p_major; + minor = p_minor; + rev = p_rev; + } } version; + Map<String, CameraData> camera_data_map; + Map<String, MeshData> mesh_data_map; + Map<String, LightData> light_data_map; + Map<String, CurveData> curve_data_map; - Map<String,CameraData> camera_data_map; - Map<String,MeshData> mesh_data_map; - Map<String,LightData> light_data_map; - Map<String,CurveData> curve_data_map; - - - Map<String,String> mesh_name_map; - Map<String,String> morph_name_map; - Map<String,String> morph_ownership_map; - Map<String,SkinControllerData> skin_controller_data_map; - Map<String,MorphControllerData> morph_controller_data_map; + Map<String, String> mesh_name_map; + Map<String, String> morph_name_map; + Map<String, String> morph_ownership_map; + Map<String, SkinControllerData> skin_controller_data_map; + Map<String, MorphControllerData> morph_controller_data_map; + Map<String, Image> image_map; + Map<String, Material> material_map; + Map<String, Effect> effect_map; - - Map<String,Image > image_map; - Map<String,Material> material_map; - Map<String,Effect> effect_map; - - Map<String,VisualScene> visual_scene_map; - Map<String,Node*> scene_map; + Map<String, VisualScene> visual_scene_map; + Map<String, Node *> scene_map; Set<String> idref_joints; - Map<String,String> sid_to_node_map; + Map<String, String> sid_to_node_map; //Map<String,NodeJoint*> bone_map; - Map<String,Transform> bone_rest_map; + Map<String, Transform> bone_rest_map; String local_path; String root_visual_scene; @@ -581,81 +573,78 @@ public: Vector<AnimationClip> animation_clips; Vector<AnimationTrack> animation_tracks; - Map<String,Vector<int> > referenced_tracks; - Map<String,Vector<int> > by_id_tracks; + Map<String, Vector<int> > referenced_tracks; + Map<String, Vector<int> > by_id_tracks; float animation_length; - State() { unit_scale=1.0; up_axis=Vector3::AXIS_Y; import_flags=0; animation_length=0; } + State() { + unit_scale = 1.0; + up_axis = Vector3::AXIS_Y; + import_flags = 0; + animation_length = 0; + } } state; - - Error load(const String& p_path, int p_flags=0); + Error load(const String &p_path, int p_flags = 0); Collada(); - Transform fix_transform(const Transform& p_transform); + Transform fix_transform(const Transform &p_transform); Transform get_root_transform() const; int get_uv_channel(String p_name); private: // private stuff - - Map<String,int> channel_map; - - void _parse_asset(XMLParser& parser); - void _parse_image(XMLParser& parser); - void _parse_material(XMLParser& parser); - void _parse_effect_material(XMLParser& parser,Effect &effect,String &id); - void _parse_effect(XMLParser& parser); - void _parse_camera(XMLParser& parser); - void _parse_light(XMLParser& parser); - void _parse_animation_clip(XMLParser& parser); - - void _parse_mesh_geometry(XMLParser& parser,String p_id,String p_name); - void _parse_curve_geometry(XMLParser& parser,String p_id,String p_name); - - void _parse_skin_controller(XMLParser& parser,String p_id); - void _parse_morph_controller(XMLParser& parser, String id); - void _parse_controller(XMLParser& parser); - - Node* _parse_visual_instance_geometry(XMLParser& parser); - Node* _parse_visual_instance_camera(XMLParser& parser); - Node* _parse_visual_instance_light(XMLParser& parser); - - Node* _parse_visual_node_instance_data(XMLParser& parser); - Node* _parse_visual_scene_node(XMLParser& parser); - void _parse_visual_scene(XMLParser& parser); - - void _parse_animation(XMLParser& parser); - void _parse_scene(XMLParser& parser); - void _parse_library(XMLParser& parser); - - - Variant _parse_param(XMLParser& parser); - Vector<float> _read_float_array(XMLParser& parser); - Vector<String> _read_string_array(XMLParser& parser); - Transform _read_transform(XMLParser& parser); - String _read_empty_draw_type(XMLParser& parser); + Map<String, int> channel_map; + + void _parse_asset(XMLParser &parser); + void _parse_image(XMLParser &parser); + void _parse_material(XMLParser &parser); + void _parse_effect_material(XMLParser &parser, Effect &effect, String &id); + void _parse_effect(XMLParser &parser); + void _parse_camera(XMLParser &parser); + void _parse_light(XMLParser &parser); + void _parse_animation_clip(XMLParser &parser); + + void _parse_mesh_geometry(XMLParser &parser, String p_id, String p_name); + void _parse_curve_geometry(XMLParser &parser, String p_id, String p_name); + + void _parse_skin_controller(XMLParser &parser, String p_id); + void _parse_morph_controller(XMLParser &parser, String id); + void _parse_controller(XMLParser &parser); + + Node *_parse_visual_instance_geometry(XMLParser &parser); + Node *_parse_visual_instance_camera(XMLParser &parser); + Node *_parse_visual_instance_light(XMLParser &parser); + + Node *_parse_visual_node_instance_data(XMLParser &parser); + Node *_parse_visual_scene_node(XMLParser &parser); + void _parse_visual_scene(XMLParser &parser); + + void _parse_animation(XMLParser &parser); + void _parse_scene(XMLParser &parser); + void _parse_library(XMLParser &parser); + + Variant _parse_param(XMLParser &parser); + Vector<float> _read_float_array(XMLParser &parser); + Vector<String> _read_string_array(XMLParser &parser); + Transform _read_transform(XMLParser &parser); + String _read_empty_draw_type(XMLParser &parser); void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner); - void _create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton=NULL); - void _find_morph_nodes(VisualScene *p_vscene,Node *p_node); - bool _remove_node(Node *p_parent,Node *p_node); - void _remove_node(VisualScene *p_vscene,Node *p_node); + void _create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton = NULL); + void _find_morph_nodes(VisualScene *p_vscene, Node *p_node); + bool _remove_node(Node *p_parent, Node *p_node); + void _remove_node(VisualScene *p_vscene, Node *p_node); void _merge_skeletons2(VisualScene *p_vscene); - void _merge_skeletons(VisualScene *p_vscene,Node *p_node); - bool _optimize_skeletons(VisualScene *p_vscene,Node *p_node); - - - bool _move_geometry_to_skeletons(VisualScene *p_vscene,Node *p_node,List<Node*> *p_mgeom); - + void _merge_skeletons(VisualScene *p_vscene, Node *p_node); + bool _optimize_skeletons(VisualScene *p_vscene, Node *p_node); + bool _move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, List<Node *> *p_mgeom); void _optimize(); - - }; #endif // COLLADA_H |