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author | reduz <reduzio@gmail.com> | 2022-03-09 14:58:40 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-09 18:39:13 +0100 |
commit | 21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch) | |
tree | bfe6059eedfd5a4233d7d4b46d60703e342860d8 /editor/debugger/editor_debugger_node.h | |
parent | 922348f4c00e694961a7c9717abdcd0310c11973 (diff) | |
download | redot-engine-21637dfc2535a00f531b8b664c1e66ba34d11eb0.tar.gz |
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'editor/debugger/editor_debugger_node.h')
-rw-r--r-- | editor/debugger/editor_debugger_node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h index 6fcdbf5f73..36f99113ad 100644 --- a/editor/debugger/editor_debugger_node.h +++ b/editor/debugger/editor_debugger_node.h @@ -171,7 +171,7 @@ public: // Remote inspector/edit. void request_remote_tree(); - static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE); + static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount); static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value); // LiveDebug |