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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /editor/editor_export.cpp
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
downloadredot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'editor/editor_export.cpp')
-rw-r--r--editor/editor_export.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 3d8ea0b040..d661a3ec3c 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1477,7 +1477,7 @@ String EditorExportPlatformPC::get_os_name() const {
return os_name;
}
-Ref<Texture> EditorExportPlatformPC::get_logo() const {
+Ref<Texture2D> EditorExportPlatformPC::get_logo() const {
return logo;
}
@@ -1629,7 +1629,7 @@ void EditorExportPlatformPC::set_os_name(const String &p_name) {
os_name = p_name;
}
-void EditorExportPlatformPC::set_logo(const Ref<Texture> &p_logo) {
+void EditorExportPlatformPC::set_logo(const Ref<Texture2D> &p_logo) {
logo = p_logo;
}