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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-03 01:43:50 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-03 01:43:50 +0200 |
commit | 180e5d30286279c979507a571bf6d336aa49da9d (patch) | |
tree | 09c6d33aef3fd40a0f37a044d5eb6248e8a5f87b /editor/editor_folding.h | |
parent | 87622861106b4bb06040a603060bedc2835648ba (diff) | |
download | redot-engine-180e5d30286279c979507a571bf6d336aa49da9d.tar.gz |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
Diffstat (limited to 'editor/editor_folding.h')
-rw-r--r-- | editor/editor_folding.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/editor_folding.h b/editor/editor_folding.h index 442d710d71..86f4643ed8 100644 --- a/editor/editor_folding.h +++ b/editor/editor_folding.h @@ -37,14 +37,14 @@ class EditorFolding { Vector<String> _get_unfolds(const Object *p_object); void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds); - void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources); + void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<Ref<Resource>> &resources); - void _do_object_unfolds(Object *p_object, Set<RES> &resources); - void _do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources); + void _do_object_unfolds(Object *p_object, Set<Ref<Resource>> &resources); + void _do_node_unfolds(Node *p_root, Node *p_node, Set<Ref<Resource>> &resources); public: - void save_resource_folding(const RES &p_resource, const String &p_path); - void load_resource_folding(RES p_resource, const String &p_path); + void save_resource_folding(const Ref<Resource> &p_resource, const String &p_path); + void load_resource_folding(Ref<Resource> p_resource, const String &p_path); void save_scene_folding(const Node *p_scene, const String &p_path); void load_scene_folding(Node *p_scene, const String &p_path); |