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authorkobewi <kobewi4e@gmail.com>2024-05-13 16:56:03 +0200
committerkobewi <kobewi4e@gmail.com>2024-05-13 23:41:07 +0200
commit413c11357d039a03a8dca440a01951a637ae936b (patch)
treee96f5b865d7158aa69fcf1e422ffafdb59dc2411 /editor/editor_native_shader_source_visualizer.cpp
parentde196227e17126fa18716c4ed8e61108584116dc (diff)
downloadredot-engine-413c11357d039a03a8dca440a01951a637ae936b.tar.gz
Use Core/Scene stringnames consistently
Diffstat (limited to 'editor/editor_native_shader_source_visualizer.cpp')
-rw-r--r--editor/editor_native_shader_source_visualizer.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/editor/editor_native_shader_source_visualizer.cpp b/editor/editor_native_shader_source_visualizer.cpp
index d87f17f22a..37c8bffe3d 100644
--- a/editor/editor_native_shader_source_visualizer.cpp
+++ b/editor/editor_native_shader_source_visualizer.cpp
@@ -32,6 +32,7 @@
#include "editor/code_editor.h"
#include "editor/editor_settings.h"
+#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/text_edit.h"
#include "servers/rendering/shader_language.h"
@@ -95,8 +96,8 @@ void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {
CodeEdit *code_edit = memnew(CodeEdit);
code_edit->set_editable(false);
code_edit->set_syntax_highlighter(syntax_highlighter);
- code_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts"));
- code_edit->add_theme_font_size_override("font_size", get_theme_font_size("source_size", "EditorFonts"));
+ code_edit->add_theme_font_override("font", get_theme_font("source", EditorStringName(EditorFonts)));
+ code_edit->add_theme_font_size_override("font_size", get_theme_font_size("source_size", EditorStringName(EditorFonts)));
code_edit->add_theme_constant_override("line_spacing", EDITOR_DEF("text_editor/theme/line_spacing", 6));
// Appearance: Caret