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| author | Yuri Sizov <pycbouh@users.noreply.github.com> | 2020-04-05 17:19:24 +0300 |
|---|---|---|
| committer | Yuri Sizov <yuris@humnom.net> | 2020-07-06 17:39:16 +0300 |
| commit | 49f6dc5004931f17a7be008b2159cd5915cd897d (patch) | |
| tree | fab50790b4c7cf3c5d977c6bce51377c0aa649ce /editor/editor_node.h | |
| parent | b43fb407b1fe214ffbe7e8bcd1432f291ac695e5 (diff) | |
| download | redot-engine-49f6dc5004931f17a7be008b2159cd5915cd897d.tar.gz | |
Expose methods to play scene from plugin code
Diffstat (limited to 'editor/editor_node.h')
| -rw-r--r-- | editor/editor_node.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h index f6cae466ff..dec28b0d2b 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -865,7 +865,11 @@ public: bool ensure_main_scene(bool p_from_native); void run_play(); + void run_play_current(); + void run_play_custom(const String &p_custom); void run_stop(); + bool is_run_playing() const; + String get_run_playing_scene() const; }; struct EditorProgress { |
