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| author | Juan Linietsky <juan@godotengine.org> | 2021-03-19 09:57:52 -0300 |
|---|---|---|
| committer | Juan Linietsky <juan@godotengine.org> | 2021-03-22 12:16:40 -0300 |
| commit | 97a3a662205d598dad195fa72d2dcb2f19c21088 (patch) | |
| tree | 7d35031e64f59f1a6d4a66aaac9492cdffbefe47 /editor/editor_node.h | |
| parent | 07f076fa4f2896415993bb8e3fb42128423de0d2 (diff) | |
| download | redot-engine-97a3a662205d598dad195fa72d2dcb2f19c21088.tar.gz | |
Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.
WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
Diffstat (limited to 'editor/editor_node.h')
| -rw-r--r-- | editor/editor_node.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h index 91d873d16f..7e16936f5d 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -88,6 +88,7 @@ class Button; class VSplitContainer; class Window; class SubViewport; +class SceneImportSettings; class EditorNode : public Node { GDCLASS(EditorNode, Node); @@ -410,6 +411,7 @@ private: EditorResourcePreview *resource_preview; EditorFolding editor_folding; + SceneImportSettings *scene_import_settings; struct BottomPanelItem { String name; Control *control = nullptr; |
