summaryrefslogtreecommitdiffstats
path: root/editor/editor_node.h
diff options
context:
space:
mode:
authorJuan Linietsky <juan@godotengine.org>2021-03-19 09:57:52 -0300
committerJuan Linietsky <juan@godotengine.org>2021-03-22 12:16:40 -0300
commit97a3a662205d598dad195fa72d2dcb2f19c21088 (patch)
tree7d35031e64f59f1a6d4a66aaac9492cdffbefe47 /editor/editor_node.h
parent07f076fa4f2896415993bb8e3fb42128423de0d2 (diff)
downloadredot-engine-97a3a662205d598dad195fa72d2dcb2f19c21088.tar.gz
Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
Diffstat (limited to 'editor/editor_node.h')
-rw-r--r--editor/editor_node.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 91d873d16f..7e16936f5d 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -88,6 +88,7 @@ class Button;
class VSplitContainer;
class Window;
class SubViewport;
+class SceneImportSettings;
class EditorNode : public Node {
GDCLASS(EditorNode, Node);
@@ -410,6 +411,7 @@ private:
EditorResourcePreview *resource_preview;
EditorFolding editor_folding;
+ SceneImportSettings *scene_import_settings;
struct BottomPanelItem {
String name;
Control *control = nullptr;