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authorRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:33:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:36:24 +0100
commitcb282c6ef0bb91957f8a6f422705813bd47c788c (patch)
tree7eba92b08fc89f46f1b7402b86372cfcc82486db /editor/editor_plugin.cpp
parentc5d76139dc9c5721e09e0e782bed5ccf1789554b (diff)
downloadredot-engine-cb282c6ef0bb91957f8a6f422705813bd47c788c.tar.gz
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
Diffstat (limited to 'editor/editor_plugin.cpp')
-rw-r--r--editor/editor_plugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 10ecdb19c0..5204a4d579 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -45,13 +45,13 @@
Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
- Vector<Ref<Mesh> > meshes;
+ Vector<Ref<Mesh>> meshes;
for (int i = 0; i < p_meshes.size(); i++) {
meshes.push_back(p_meshes[i]);
}
- Vector<Ref<Texture2D> > textures = make_mesh_previews(meshes, NULL, p_preview_size);
+ Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, NULL, p_preview_size);
Array ret;
for (int i = 0; i < textures.size(); i++) {
ret.push_back(textures[i]);
@@ -60,7 +60,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_
return ret;
}
-Vector<Ref<Texture2D> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
+Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
int size = p_preview_size;
@@ -86,7 +86,7 @@ Vector<Ref<Texture2D> > EditorInterface::make_mesh_previews(const Vector<Ref<Mes
EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
- Vector<Ref<Texture2D> > textures;
+ Vector<Ref<Texture2D>> textures;
for (int i = 0; i < p_meshes.size(); i++) {