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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-17 07:33:00 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-17 07:36:24 +0100 |
| commit | cb282c6ef0bb91957f8a6f422705813bd47c788c (patch) | |
| tree | 7eba92b08fc89f46f1b7402b86372cfcc82486db /editor/editor_plugin.cpp | |
| parent | c5d76139dc9c5721e09e0e782bed5ccf1789554b (diff) | |
| download | redot-engine-cb282c6ef0bb91957f8a6f422705813bd47c788c.tar.gz | |
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
Diffstat (limited to 'editor/editor_plugin.cpp')
| -rw-r--r-- | editor/editor_plugin.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 10ecdb19c0..5204a4d579 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -45,13 +45,13 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) { - Vector<Ref<Mesh> > meshes; + Vector<Ref<Mesh>> meshes; for (int i = 0; i < p_meshes.size(); i++) { meshes.push_back(p_meshes[i]); } - Vector<Ref<Texture2D> > textures = make_mesh_previews(meshes, NULL, p_preview_size); + Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, NULL, p_preview_size); Array ret; for (int i = 0; i < textures.size(); i++) { ret.push_back(textures[i]); @@ -60,7 +60,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_ return ret; } -Vector<Ref<Texture2D> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) { +Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) { int size = p_preview_size; @@ -86,7 +86,7 @@ Vector<Ref<Texture2D> > EditorInterface::make_mesh_previews(const Vector<Ref<Mes EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size()); - Vector<Ref<Texture2D> > textures; + Vector<Ref<Texture2D>> textures; for (int i = 0; i < p_meshes.size(); i++) { |
