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authorMicky <micheledevita2@gmail.com>2022-08-13 23:21:24 +0200
committerMicky <micheledevita2@gmail.com>2022-08-29 14:59:47 +0200
commite31bb5ffeb279f704cff1963c2650df7ad3ecdd6 (patch)
treed116cb0fea6dae856d338b63ab310024b5fc479a /editor/editor_plugin.cpp
parente60086f98b07365d6174677df84c9a22bfb56d15 (diff)
downloadredot-engine-e31bb5ffeb279f704cff1963c2650df7ad3ecdd6.tar.gz
Rename `CanvasItem.update()` to `queue_redraw()`
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
Diffstat (limited to 'editor/editor_plugin.cpp')
-rw-r--r--editor/editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index b0bd500ef8..4fc6947636 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -599,7 +599,7 @@ int EditorPlugin::update_overlays() const {
return count;
} else {
// This will update the normal viewport itself as well
- CanvasItemEditor::get_singleton()->get_viewport_control()->update();
+ CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
return 1;
}
}