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author | Micky <micheledevita2@gmail.com> | 2022-08-13 23:21:24 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-08-29 14:59:47 +0200 |
commit | e31bb5ffeb279f704cff1963c2650df7ad3ecdd6 (patch) | |
tree | d116cb0fea6dae856d338b63ab310024b5fc479a /editor/editor_plugin.cpp | |
parent | e60086f98b07365d6174677df84c9a22bfb56d15 (diff) | |
download | redot-engine-e31bb5ffeb279f704cff1963c2650df7ad3ecdd6.tar.gz |
Rename `CanvasItem.update()` to `queue_redraw()`
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
Diffstat (limited to 'editor/editor_plugin.cpp')
-rw-r--r-- | editor/editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index b0bd500ef8..4fc6947636 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -599,7 +599,7 @@ int EditorPlugin::update_overlays() const { return count; } else { // This will update the normal viewport itself as well - CanvasItemEditor::get_singleton()->get_viewport_control()->update(); + CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw(); return 1; } } |