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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-03 01:43:50 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-03 01:43:50 +0200
commit180e5d30286279c979507a571bf6d336aa49da9d (patch)
tree09c6d33aef3fd40a0f37a044d5eb6248e8a5f87b /editor/editor_resource_preview.h
parent87622861106b4bb06040a603060bedc2835648ba (diff)
downloadredot-engine-180e5d30286279c979507a571bf6d336aa49da9d.tar.gz
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
Diffstat (limited to 'editor/editor_resource_preview.h')
-rw-r--r--editor/editor_resource_preview.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index 938902a6ad..769340c36f 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -44,14 +44,14 @@ protected:
static void _bind_methods();
GDVIRTUAL1RC(bool, _handles, String)
- GDVIRTUAL2RC(Ref<Texture2D>, _generate, RES, Vector2i)
+ GDVIRTUAL2RC(Ref<Texture2D>, _generate, Ref<Resource>, Vector2i)
GDVIRTUAL2RC(Ref<Texture2D>, _generate_from_path, String, Vector2i)
GDVIRTUAL0RC(bool, _generate_small_preview_automatically)
GDVIRTUAL0RC(bool, _can_generate_small_preview)
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
virtual bool generate_small_preview_automatically() const;