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| author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 22:51:12 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:38 +0100 |
| commit | 9e08742de81b062c30b7984900a55d5150a4bd17 (patch) | |
| tree | 6570bbc8bdcc17e0538d0361156f041b24c2614d /editor/editor_settings.cpp | |
| parent | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff) | |
| download | redot-engine-9e08742de81b062c30b7984900a55d5150a4bd17.tar.gz | |
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'editor/editor_settings.cpp')
| -rw-r--r-- | editor/editor_settings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 18f0aba030..286ca7b184 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -49,7 +49,7 @@ #include "editor/editor_translations.gen.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" -#include "scene/main/viewport.h" +#include "scene/main/window.h" // PRIVATE METHODS |
