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author | Juan Linietsky <juan@godotengine.org> | 2017-12-26 16:32:12 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2017-12-26 16:32:12 -0300 |
commit | 57061413eb0ced8616f69c556b3add5fa45600a6 (patch) | |
tree | f0b4406482d787a5613e9a9a1560a03544a91f42 /editor/filesystem_dock.h | |
parent | c858dbdc4e4f316148fbd63184d8a8c5a25ce279 (diff) | |
download | redot-engine-57061413eb0ced8616f69c556b3add5fa45600a6.tar.gz |
Properly rename scenes and resources after renaming or moving files, should fix #13976
It's not tested, so please test.
Diffstat (limited to 'editor/filesystem_dock.h')
-rw-r--r-- | editor/filesystem_dock.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index bc8d835ba1..65a71b86e0 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -178,6 +178,7 @@ private: void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_renames) const; void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const; void _update_dependencies_after_move(const Map<String, String> &p_renames) const; + void _update_resource_paths_after_move(const Map<String, String> &p_renames) const; void _make_dir_confirm(); void _rename_operation_confirm(); |