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author | Yuri Sizov <yuris@humnom.net> | 2023-04-07 18:59:49 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-04-07 18:59:49 +0200 |
commit | 4154039832cb79459975e46a3007c83c4864ccb3 (patch) | |
tree | 53babcd74fa2e04315e57c4be0be75c2f65e3993 /editor/groups_editor.cpp | |
parent | c151d3231f8e5d207f64055c60c70967dd5351b5 (diff) | |
download | redot-engine-4154039832cb79459975e46a3007c83c4864ccb3.tar.gz |
Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
Diffstat (limited to 'editor/groups_editor.cpp')
-rw-r--r-- | editor/groups_editor.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index 7f0417ea29..37b4654113 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -33,10 +33,12 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_undo_redo_manager.h" +#include "editor/gui/scene_tree_editor.h" #include "editor/scene_tree_dock.h" -#include "editor/scene_tree_editor.h" -#include "scene/gui/box_container.h" +#include "scene/gui/button.h" #include "scene/gui/label.h" +#include "scene/gui/line_edit.h" +#include "scene/gui/tree.h" #include "scene/resources/packed_scene.h" static bool can_edit(Node *p_node, String p_group) { |