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authorreduz <reduzio@gmail.com>2021-10-11 19:20:58 -0300
committerreduz <reduzio@gmail.com>2021-10-12 20:08:42 -0300
commitec19ed37230c368b3d24050c9f1e99869dd94bec (patch)
tree760147dd005abb3f5b4bf71549c0f9679b7ec8ae /editor/icons/KeyTrackRotation.svg
parentf9aec342dcd51d65c5970dd395e3c7a66cac446c (diff)
downloadredot-engine-ec19ed37230c368b3d24050c9f1e99869dd94bec.tar.gz
Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
Diffstat (limited to 'editor/icons/KeyTrackRotation.svg')
-rw-r--r--editor/icons/KeyTrackRotation.svg47
1 files changed, 47 insertions, 0 deletions
diff --git a/editor/icons/KeyTrackRotation.svg b/editor/icons/KeyTrackRotation.svg
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