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authorRémi Verschelde <rverschelde@gmail.com>2020-03-27 08:44:44 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-27 16:26:34 +0100
commitd1acbbce7f123c2b5fccdefc6417787dc91b6ced (patch)
tree3143b3548ee2e46c4a56881f1284f962cc2ae878 /editor/import
parentc3a760c5079670854b5f0c197c15218b1606bb2d (diff)
downloadredot-engine-d1acbbce7f123c2b5fccdefc6417787dc91b6ced.tar.gz
Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/resource_importer_scene.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 16b5c00969..fb57773b18 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -36,12 +36,12 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_3d.h"
#include "scene/3d/physics_body_3d.h"
-#include "scene/3d/vehicle_body.h"
+#include "scene/3d/vehicle_body_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/packed_scene.h"
-#include "scene/resources/ray_shape.h"
+#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_margin_shape_3d.h"
@@ -576,7 +576,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Node *owner = p_node->get_owner();
Node3D *s = Object::cast_to<Node3D>(p_node);
- VehicleBody *bv = memnew(VehicleBody);
+ VehicleBody3D *bv = memnew(VehicleBody3D);
String n = _fixstr(p_node->get_name(), "vehicle");
bv->set_name(n);
p_node->replace_by(bv);
@@ -596,7 +596,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Node *owner = p_node->get_owner();
Node3D *s = Object::cast_to<Node3D>(p_node);
- VehicleWheel *bv = memnew(VehicleWheel);
+ VehicleWheel3D *bv = memnew(VehicleWheel3D);
String n = _fixstr(p_node->get_name(), "wheel");
bv->set_name(n);
p_node->replace_by(bv);