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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-27 08:44:44 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-27 16:26:34 +0100 |
| commit | d1acbbce7f123c2b5fccdefc6417787dc91b6ced (patch) | |
| tree | 3143b3548ee2e46c4a56881f1284f962cc2ae878 /editor/import | |
| parent | c3a760c5079670854b5f0c197c15218b1606bb2d (diff) | |
| download | redot-engine-d1acbbce7f123c2b5fccdefc6417787dc91b6ced.tar.gz | |
Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
Diffstat (limited to 'editor/import')
| -rw-r--r-- | editor/import/resource_importer_scene.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 16b5c00969..fb57773b18 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -36,12 +36,12 @@ #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_3d.h" #include "scene/3d/physics_body_3d.h" -#include "scene/3d/vehicle_body.h" +#include "scene/3d/vehicle_body_3d.h" #include "scene/animation/animation_player.h" #include "scene/resources/animation.h" #include "scene/resources/box_shape_3d.h" #include "scene/resources/packed_scene.h" -#include "scene/resources/ray_shape.h" +#include "scene/resources/ray_shape_3d.h" #include "scene/resources/resource_format_text.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/world_margin_shape_3d.h" @@ -576,7 +576,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> Node *owner = p_node->get_owner(); Node3D *s = Object::cast_to<Node3D>(p_node); - VehicleBody *bv = memnew(VehicleBody); + VehicleBody3D *bv = memnew(VehicleBody3D); String n = _fixstr(p_node->get_name(), "vehicle"); bv->set_name(n); p_node->replace_by(bv); @@ -596,7 +596,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> Node *owner = p_node->get_owner(); Node3D *s = Object::cast_to<Node3D>(p_node); - VehicleWheel *bv = memnew(VehicleWheel); + VehicleWheel3D *bv = memnew(VehicleWheel3D); String n = _fixstr(p_node->get_name(), "wheel"); bv->set_name(n); p_node->replace_by(bv); |
