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authorRémi Verschelde <rverschelde@gmail.com>2023-09-25 17:18:29 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-09-25 17:18:29 +0200
commit8ddf73c74dfa6ca51462a4721d77ba84e813b51a (patch)
tree22887982e518ef8753d27933e3b29a8462e52afb /editor/plugins/animation_state_machine_editor.cpp
parent3e15c8f28597df4354b40ba85056e87cfac56845 (diff)
parent4bd569be95f0e8ba34813b0d8fc53bab1125ccaa (diff)
downloadredot-engine-8ddf73c74dfa6ca51462a4721d77ba84e813b51a.tar.gz
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 8a1c4ec61e..998276329b 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -1676,7 +1676,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
bg.instantiate();
tool_select = memnew(Button);
- tool_select->set_flat(true);
+ tool_select->set_theme_type_variation("FlatButton");
top_hb->add_child(tool_select);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
@@ -1685,7 +1685,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_create = memnew(Button);
- tool_create->set_flat(true);
+ tool_create->set_theme_type_variation("FlatButton");
top_hb->add_child(tool_create);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
@@ -1693,7 +1693,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_connect = memnew(Button);
- tool_connect->set_flat(true);
+ tool_connect->set_theme_type_variation("FlatButton");
top_hb->add_child(tool_connect);
tool_connect->set_toggle_mode(true);
tool_connect->set_button_group(bg);
@@ -1706,7 +1706,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
selection_tools_hb->add_child(memnew(VSeparator));
tool_erase = memnew(Button);
- tool_erase->set_flat(true);
+ tool_erase->set_theme_type_variation("FlatButton");
tool_erase->set_tooltip_text(TTR("Remove selected node or transition."));
tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
tool_erase->set_disabled(true);
@@ -1721,7 +1721,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
transition_tools_hb->add_child(switch_mode);
auto_advance = memnew(Button);
- auto_advance->set_flat(true);
+ auto_advance->set_theme_type_variation("FlatButton");
auto_advance->set_tooltip_text(TTR("New Transitions Should Auto Advance"));
auto_advance->set_toggle_mode(true);
auto_advance->set_pressed(true);