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authorRémi Verschelde <rverschelde@gmail.com>2021-07-24 15:46:25 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-07-25 12:22:25 +0200
commitac3322b0af8f23e8e2dac8111200bc69b5604c9f (patch)
tree59a079f13b5c03c2dd3328a26c55f3618e6014f6 /editor/plugins/root_motion_editor_plugin.cpp
parenta0f7f42b842462646281f5c4c9a8db070e034adc (diff)
downloadredot-engine-ac3322b0af8f23e8e2dac8111200bc69b5604c9f.tar.gz
Use const references where possible for List range iterators
Diffstat (limited to 'editor/plugins/root_motion_editor_plugin.cpp')
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 95e23d0c57..ed91f174d1 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -70,7 +70,7 @@ void EditorPropertyRootMotion::_node_assign() {
List<StringName> animations;
player->get_animation_list(&animations);
- for (StringName &E : animations) {
+ for (const StringName &E : animations) {
Ref<Animation> anim = player->get_animation(E);
for (int i = 0; i < anim->get_track_count(); i++) {
paths.insert(anim->track_get_path(i));