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authortrollodel <33117082+trollodel@users.noreply.github.com>2021-11-17 21:08:55 +0100
committertrollodel <33117082+trollodel@users.noreply.github.com>2022-01-20 20:13:26 +0100
commitaa1102fc536bd7b3a2cff703d79713c454af7e6c (patch)
treedbe06bedc829e44e5186ea36a70386e8209b2666 /editor/plugins/sprite_2d_editor_plugin.cpp
parent8fc0dd9997c80059ec2b273e7004daa458d370ee (diff)
downloadredot-engine-aa1102fc536bd7b3a2cff703d79713c454af7e6c.tar.gz
Store panels and docks singletons in their own classes
Diffstat (limited to 'editor/plugins/sprite_2d_editor_plugin.cpp')
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 1eac651ed6..85ff20dd23 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -337,9 +337,9 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Convert to Mesh2D"));
- ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false);
+ ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, mesh_instance, true, false);
ur->add_do_reference(mesh_instance);
- ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, false);
+ ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", mesh_instance, node, false, false);
ur->add_undo_reference(node);
ur->commit_action();
}
@@ -395,9 +395,9 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Convert to Polygon2D"));
- ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, polygon_2d_instance, true, false);
+ ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, polygon_2d_instance, true, false);
ur->add_do_reference(polygon_2d_instance);
- ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", polygon_2d_instance, node, false, false);
+ ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", polygon_2d_instance, node, false, false);
ur->add_undo_reference(node);
ur->commit_action();
}