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author | trollodel <33117082+trollodel@users.noreply.github.com> | 2021-11-17 21:08:55 +0100 |
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committer | trollodel <33117082+trollodel@users.noreply.github.com> | 2022-01-20 20:13:26 +0100 |
commit | aa1102fc536bd7b3a2cff703d79713c454af7e6c (patch) | |
tree | dbe06bedc829e44e5186ea36a70386e8209b2666 /editor/plugins/sprite_2d_editor_plugin.cpp | |
parent | 8fc0dd9997c80059ec2b273e7004daa458d370ee (diff) | |
download | redot-engine-aa1102fc536bd7b3a2cff703d79713c454af7e6c.tar.gz |
Store panels and docks singletons in their own classes
Diffstat (limited to 'editor/plugins/sprite_2d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/sprite_2d_editor_plugin.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 1eac651ed6..85ff20dd23 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -337,9 +337,9 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Convert to Mesh2D")); - ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false); + ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, mesh_instance, true, false); ur->add_do_reference(mesh_instance); - ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, false); + ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", mesh_instance, node, false, false); ur->add_undo_reference(node); ur->commit_action(); } @@ -395,9 +395,9 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Convert to Polygon2D")); - ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, polygon_2d_instance, true, false); + ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, polygon_2d_instance, true, false); ur->add_do_reference(polygon_2d_instance); - ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", polygon_2d_instance, node, false, false); + ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", polygon_2d_instance, node, false, false); ur->add_undo_reference(node); ur->commit_action(); } |