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authorRémi Verschelde <rverschelde@gmail.com>2020-03-17 08:42:39 +0100
committerGitHub <noreply@github.com>2020-03-17 08:42:39 +0100
commitb8577ecce1bb62a4a589d02bdd71b701e5bdea81 (patch)
tree6bb58135d05206e31bd597d69ae10889fcf23e85 /editor/plugins/sprite_editor_plugin.cpp
parent2658ccb85fd8ddc67d3b4639f7f4886560ff98f8 (diff)
parentcb282c6ef0bb91957f8a6f422705813bd47c788c (diff)
downloadredot-engine-b8577ecce1bb62a4a589d02bdd71b701e5bdea81.tar.gz
Merge pull request #37106 from akien-mga/clang-format-cpp11
Style: Set clang-format Standard to Cpp11
Diffstat (limited to 'editor/plugins/sprite_editor_plugin.cpp')
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 135807e88c..2897341f06 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -204,7 +204,7 @@ void SpriteEditor::_update_mesh_data() {
float epsilon = simplification->get_value();
- Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon);
+ Vector<Vector<Vector2>> lines = bm->clip_opaque_to_polygons(rect, epsilon);
uv_lines.clear();