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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-12 17:01:17 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 10:01:56 +0200 |
commit | 1f6f364a56319eabd02c050746fe7df3f55ffee3 (patch) | |
tree | 8bebdce946466ce8e9476ccd46c9dba62c323938 /editor/plugins/tile_map_editor_plugin.h | |
parent | e7c9d818766a119089873e4941e4865fb36883ec (diff) | |
download | redot-engine-1f6f364a56319eabd02c050746fe7df3f55ffee3.tar.gz |
Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.
Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
Diffstat (limited to 'editor/plugins/tile_map_editor_plugin.h')
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.h | 29 |
1 files changed, 10 insertions, 19 deletions
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index f43e5bb5cb..28b0e9b6db 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -33,7 +33,6 @@ #include "editor/editor_node.h" #include "editor/editor_plugin.h" - #include "scene/2d/tile_map.h" #include "scene/gui/check_box.h" #include "scene/gui/label.h" @@ -127,34 +126,26 @@ class TileMapEditor : public VBoxContainer { List<Point2i> bucket_queue; struct CellOp { - int idx; - bool xf; - bool yf; - bool tr; + int idx = TileMap::INVALID_CELL; + bool xf = false; + bool yf = false; + bool tr = false; Vector2 ac; - CellOp() : - idx(TileMap::INVALID_CELL), - xf(false), - yf(false), - tr(false) {} + CellOp() {} }; Map<Point2i, CellOp> paint_undo; struct TileData { Point2i pos; - int cell; - bool flip_h; - bool flip_v; - bool transpose; + int cell = TileMap::INVALID_CELL; + bool flip_h = false; + bool flip_v = false; + bool transpose = false; Point2i autotile_coord; - TileData() : - cell(TileMap::INVALID_CELL), - flip_h(false), - flip_v(false), - transpose(false) {} + TileData() {} }; List<TileData> copydata; |