summaryrefslogtreecommitdiffstats
path: root/editor/project_manager.cpp
diff options
context:
space:
mode:
authorClay John <claynjohn@gmail.com>2021-10-26 08:18:39 -0700
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-31 15:56:45 +0100
commit8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch)
treeae63bd8b1d4bacd65673f7bc455994ed4d288a84 /editor/project_manager.cpp
parentce97ddbcb125228cc88fbfdcae932e110ee7daee (diff)
downloadredot-engine-8a10bb7d0dd0cc03353bb751af25a0eca1357c9d.tar.gz
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'editor/project_manager.cpp')
-rw-r--r--editor/project_manager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 8d14fa899e..dc35e01a56 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -478,7 +478,7 @@ private:
if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "Vulkan") {
initial_settings["rendering/driver/driver_name"] = "Vulkan";
} else {
- initial_settings["rendering/driver/driver_name"] = "OpenGL";
+ initial_settings["rendering/driver/driver_name"] = "OpenGL3";
initial_settings["rendering/textures/vram_compression/import_etc2"] = false;
initial_settings["rendering/textures/vram_compression/import_etc"] = true;
}