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author | Clay John <claynjohn@gmail.com> | 2021-10-26 08:18:39 -0700 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-31 15:56:45 +0100 |
commit | 8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch) | |
tree | ae63bd8b1d4bacd65673f7bc455994ed4d288a84 /editor/project_manager.cpp | |
parent | ce97ddbcb125228cc88fbfdcae932e110ee7daee (diff) | |
download | redot-engine-8a10bb7d0dd0cc03353bb751af25a0eca1357c9d.tar.gz |
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'editor/project_manager.cpp')
-rw-r--r-- | editor/project_manager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 8d14fa899e..dc35e01a56 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -478,7 +478,7 @@ private: if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "Vulkan") { initial_settings["rendering/driver/driver_name"] = "Vulkan"; } else { - initial_settings["rendering/driver/driver_name"] = "OpenGL"; + initial_settings["rendering/driver/driver_name"] = "OpenGL3"; initial_settings["rendering/textures/vram_compression/import_etc2"] = false; initial_settings["rendering/textures/vram_compression/import_etc"] = true; } |